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using System.Collections;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class WaveSpawner : MonoBehaviour {
public Transform SpawnPoint;
public Text WaveCountdownText;
public float TimeBetweenWaves = 5f;
[Header("Scripting vars")]
public Player Player; // Reference to the player object, should be set in designer
public static int EnemiesAlive = 0;
private float _countdown = 2f;
private int _waveIndex = 0;
void Update () {
if (EnemiesAlive > 0) {
return;
}
if (_countdown <= 0f) {
StartCoroutine(SpawnWave());
_countdown = TimeBetweenWaves;
return;
}
_countdown -= Time.deltaTime;
_countdown = Mathf.Clamp(_countdown, 0f, Mathf.Infinity);
//waveCountdownText.text = string.Format("{0:00.00}", countdown);
}
IEnumerator SpawnWave () {
int waveNum = 1;
int gdshj = Mathf.FloorToInt(10.64 * (Math.Pow(Math.E, (0.57 * waveNum)))));
EnemiesAlive = wave.Count;
for (int i = 0; i < wave.Count; i++)
{
SpawnEnemy(wave.Enemy);
yield return new WaitForSeconds(1f / wave.Rate);
}
_waveIndex++;
}
void SpawnEnemy (GameObject enemy)
{
Instantiate(enemy, SpawnPoint.position, SpawnPoint.rotation);
}
}
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