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############################################
# Made by Jakob Stendahl
# Feel free to comit and add your name :[]
############################################
# Imports
import turtle
import math
import sys
import getopt
import random
def setup():
global startPosition # Et referansepunkt for sentrum + radius
global center # Et array med koordinatene til sentrum "0, 0" trengs for noen funksjoner
global radiusInt # Hvor stor radiusen er
global pointsInt # Hvor mange punkter det skal vaere rundt sirkelbuen
global multiplier # Hva gjeldene punkt skal ganges med for aa finne motstaaende punkt
global pointsArray # Array med plasseringen til alle punktene paa sirkelbuen
global differAngle # Vinkelen mellom hvert punkt fra sentrum
global currentHeading # En variabel om treng i drawChord funksjonen
global wn # SkjermObjekter
global wheel # skilpaddeObjektet
global animation # Boolean for animajon paa/av
global dots # Boolean for prikker paa sirkelbuen paa/av
global tracer # Boolean for linjetegning paa/av
global GlobalColor # Farge paa tegning
global debug # Boolean for debug
global rotation # Default rotation
center = (0, 0)
radiusInt = 375
pointsInt = 700
multiplier = 2
pointsArray = [[0 for x in range(pointsInt)] for x in range(pointsInt)]
animation = True
dots = False
tracer = False
GlobalColor = "black"
debug = False
rotation = 90
wn = turtle.Screen()
wheel = turtle.Turtle()
def drawPolygon(t, sideLength, numSides):
turnAngle = 360 / numSides
for i in range(numSides):
t.forward(sideLength)
t.right(turnAngle)
def drawCircle(anyTurtle, radius):
circumference = 2 * 3.14159265359 * radius
sideLength = circumference / 360
drawPolygon(anyTurtle, sideLength, 360)
def calculatePoints(center, radius, intPoints, t, dots, update, angle):
global differAngle
fullCircle = 360
differAngle = float(fullCircle) / float(pointsInt)
currDegree = angle # sett til 90 for aa starte fra toppen
for i in xrange(pointsInt):
t.setx(0)
t.sety(0)
t.setheading(currDegree)
# t.pendown()
t.forward(radiusInt)
# t.penup()
currDegree = currDegree - differAngle
if dots:
t.dot()
if update:
turtle.update()
if debug:
print t.pos()
pointsArray[i][0] = t.pos()[0]
pointsArray[i][1] = t.pos()[1]
def drawChord(t, update, animation, color):
global currentHeading
currentPoint = 1
t.setheading(0)
currentHeading = 0
if animation:
t.tracer(True)
else:
t.tracer(False)
for i in pointsArray:
if color == "random":
r = lambda: random.randint(0,255)
randColor = ('#%02X%02X%02X' % (r(),r(),r()))
wheel.color(randColor)
else:
wheel.color(color)
nextPoint = currentPoint*multiplier
while True:
if nextPoint <= pointsInt:
break
if nextPoint >= (pointsInt):
nextPoint = nextPoint - pointsInt
x = nextPoint-currentPoint
angleMultiplier = differAngle*x
chordLengthOne = (radiusInt**2+radiusInt**2-2*radiusInt*radiusInt*math.cos(math.radians(angleMultiplier))) # a = radius^2 + radius^2 - 2 * radius * radius * cosVinkel
chordLengthOne = math.sqrt(chordLengthOne)
t.setx(i[0])
t.sety(i[1])
nextPointHeading = t.towards(pointsArray[nextPoint-1][0], pointsArray[nextPoint-1][1])
t.setheading(nextPointHeading)
t.setx(i[0])
t.sety(i[1])
if update:
turtle.update()
t.pendown()
t.forward(chordLengthOne)
t.penup()
currentPoint = currentPoint + 1
if currentPoint > (pointsInt):
break
t.tracer(False)
def drawStatusText():
wheel.tracer(False)
wheel.penup()
wheel.setx(-350)
currXY = wheel.pos()
wheel.pendown()
wheel.write("Radius: " + str(radiusInt))
wheel.penup()
wheel.sety(currXY[1] - 10)
wheel.pendown()
wheel.write("Points: " + str(pointsInt))
wheel.penup()
wheel.sety(currXY[1] - 20)
wheel.pendown()
wheel.write("Multiplier: " + str(multiplier))
wheel.penup()
wheel.sety(currXY[1] - 30)
wheel.pendown()
wheel.write("Animation: " + str(animation))
wheel.penup()
wheel.sety(currXY[1] - 40)
wheel.pendown()
wheel.write("Dots: " + str(dots))
wheel.penup()
wheel.sety(currXY[1] - 50)
wheel.pendown()
wheel.write("Tracer: " + str(tracer))
wheel.penup()
def clearScreen():
wheel.clear() # Clear out the drawing (if any)
wheel.reset()
def drawThingy(radius, multiplier, points, animation, drawAnimation, rotation, color, clear):
# Skru av tegneAnimasjon
wheel.tracer(False)
if clear:
clearScreen()
# Faa sirkelen til aa starte aa tegnes radius fra sentrum
wheel.penup()
wheel.sety(radiusInt)
startPosition = wheel.pos()
# Tegn teksten
drawStatusText()
# Tegn sirkelen
wheel.goto(startPosition)
wheel.pendown()
drawCircle(wheel, radiusInt)
wheel.penup()
# Kalkuler punkter
if dots:
calculatePoints(center, radius, points, wheel, True, False, rotation)
else:
calculatePoints(center, radius, points, wheel, False, False, rotation)
# tegn korder
if animation:
if drawAnimation:
drawChord(wheel, True, True, color)
else:
drawChord(wheel, True, False, color)
else:
if drawAnimation:
drawChord(wheel, False, True, color)
else:
drawChord(wheel, False, False, color)
wheel.hideturtle()
turtle.update()
turtle.done()
def main():
drawThingy(radiusInt, multiplier, pointsInt, animation, tracer, rotation, GlobalColor, True)
def arrowUpKeyPress():
global multiplier
multiplier = multiplier + 1 # Steps paa 1
drawThingy(radiusInt, multiplier, pointsInt, animation, tracer, rotation, GlobalColor, True)
def arrowDownKeyPress():
global multiplier
multiplier = multiplier - 1 # Steps paa 1
drawThingy(radiusInt, multiplier, pointsInt, animation, tracer, rotation, GlobalColor, True)
def arrowRightKeyPress():
global pointsInt
if pointsInt <= 650:
pointsInt = pointsInt +50 # Steps paa 50
drawThingy(radiusInt, multiplier, pointsInt, animation, tracer, rotation, GlobalColor, True)
def arrowLeftKeyPress():
global pointsInt
if pointsInt >= 100:
pointsInt = pointsInt - 50 # Steps paa 50
drawThingy(radiusInt, multiplier, pointsInt, animation, tracer, rotation, GlobalColor, True)
def keyExit():
sys.exit()
def toggleDots():
global dots
if dots:
dots = False
drawThingy(radiusInt, multiplier, pointsInt, animation, tracer, rotation, GlobalColor, True)
else:
dots = True
drawThingy(radiusInt, multiplier, pointsInt, animation, tracer, rotation, GlobalColor, True)
def toggleAnimation():
global animation
if animation:
animation = False
drawThingy(radiusInt, multiplier, pointsInt, animation, tracer, rotation, GlobalColor, True)
else:
animation = True
drawThingy(radiusInt, multiplier, pointsInt, animation, tracer, rotation, GlobalColor, True)
def toggleTracer():
global tracer
if tracer:
tracer = False
drawThingy(radiusInt, multiplier, pointsInt, animation, tracer, rotation, GlobalColor, True)
else:
tracer = True
drawThingy(radiusInt, multiplier, pointsInt, animation, tracer, rotation, GlobalColor, True)
def readCommanlineParameters():
options, remainder = getopt.getopt(sys.argv[1:], 'r:m:p:a:t:h:c', ['radius=', 'multiplier=', 'points=', 'animation=', 'tracer=', 'heading=', 'color=', 'random', 'debug', ])
for opt, arg in options:
if opt in ('-r', '--radius'):
global radiusInt
radiusInt = int(arg)
elif opt in ('-m', '--multiplier'):
global multiplier
multiplier = int(arg)
elif opt in ('-p', '--points'):
global points
points = arg
elif opt in ('-a', '--animation'):
global animation
if arg == "yes":
animation = True
else:
animation = False
elif opt in ('-t', '--tracer'):
global tracer
if arg == "yes":
tracer = True
else:
tracer = False
elif opt in ('-h', '--heading'):
global rotation
rotation = int(arg)
elif opt in ('-c', '--color'):
global GlobalColor
GlobalColor = str(arg)
elif opt == '--random':
global GlobalColor
GlobalColor = "random"
elif opt == '--debug':
global debug
debug = True
# Definer alle variabler
setup()
# Sett opp listnere paa alle tastene
wn.onkey(arrowUpKeyPress, "Up") # increase multiplier
wn.onkey(arrowDownKeyPress, "Down") # decrease multiplier
wn.onkey(arrowRightKeyPress, "Right")
wn.onkey(arrowLeftKeyPress, "Left")
wn.onkey(wn.bye, "q")
wn.onkey(toggleDots, "d")
wn.onkey(toggleAnimation, "a")
wn.onkey(toggleTracer, "t")
wn.listen()
readCommanlineParameters()
main()
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