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author | Jakob Stendahl <jakob.stendahl@outlook.com> | 2017-10-18 15:01:06 +0200 |
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committer | Jakob Stendahl <jakob.stendahl@outlook.com> | 2017-10-18 15:01:06 +0200 |
commit | 1bff54ad05d0dfc91a705559eb7c54f7ee360740 (patch) | |
tree | bf3fe28f5dc12e757c1115091ed22b2deb041e64 | |
parent | 18d6b012a6e9a74171e2ac484fc28d68c372a4bd (diff) | |
download | TD-1bff54ad05d0dfc91a705559eb7c54f7ee360740.tar.gz TD-1bff54ad05d0dfc91a705559eb7c54f7ee360740.zip |
Seems like i fixed the wave issue, nees to reomve some code that now became excessive
-rw-r--r-- | td/Assets/Scripts/waveSpawner.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/td/Assets/Scripts/waveSpawner.cs b/td/Assets/Scripts/waveSpawner.cs index 4d5f95d..4dbc418 100644 --- a/td/Assets/Scripts/waveSpawner.cs +++ b/td/Assets/Scripts/waveSpawner.cs @@ -41,7 +41,7 @@ public class WaveSpawner : MonoBehaviour { } void Update () { - if (EnemiesAlive > 0) { + if (GameObject.FindGameObjectsWithTag("enemy").Length > 0) { return; } @@ -51,6 +51,7 @@ public class WaveSpawner : MonoBehaviour { } if (_countdown <= 0f) { + Debug.Log("Spawning new Wave"); StartCoroutine(SpawnWave()); // TODO Bytt ut denne med SpawnWaveRand (Gjør ferdig SpawnWaveRand) _countdown = TimeBetweenWaves; return; |