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authorJakob Stendahl <jakob.stendahl@outlook.com>2017-09-27 19:48:02 +0200
committerJakob Stendahl <jakob.stendahl@outlook.com>2017-09-27 19:48:02 +0200
commitaba7a9b0f8765730f3778fb0ce5aad6d98f3bd04 (patch)
tree1e6c30c5b86efb8af310447005a30511cf420aab
parentd608d2d01ce8c951d6270faedf314b856f3b23c6 (diff)
downloadTD-aba7a9b0f8765730f3778fb0ce5aad6d98f3bd04.tar.gz
TD-aba7a9b0f8765730f3778fb0ce5aad6d98f3bd04.zip
Prøvd å fikse vann
-rw-r--r--exampleProject/New Unity Project/Assets/Materials/Sand.mat2
-rw-r--r--exampleProject/New Unity Project/Assets/Materials/water.mat15
-rw-r--r--exampleProject/New Unity Project/Assets/Textures/Water.pngbin31342 -> 32735 bytes
-rw-r--r--exampleProject/New Unity Project/Assets/Textures/Water.png.meta28
-rw-r--r--exampleProject/New Unity Project/Assets/scene1.unity780
5 files changed, 817 insertions, 8 deletions
diff --git a/exampleProject/New Unity Project/Assets/Materials/Sand.mat b/exampleProject/New Unity Project/Assets/Materials/Sand.mat
index fba3767..d798915 100644
--- a/exampleProject/New Unity Project/Assets/Materials/Sand.mat
+++ b/exampleProject/New Unity Project/Assets/Materials/Sand.mat
@@ -11,7 +11,7 @@ Material:
m_ShaderKeywords: _ALPHAPREMULTIPLY_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
- m_CustomRenderQueue: 3000
+ m_CustomRenderQueue: 2450
stringTagMap:
RenderType: Transparent
disabledShaderPasses: []
diff --git a/exampleProject/New Unity Project/Assets/Materials/water.mat b/exampleProject/New Unity Project/Assets/Materials/water.mat
index 951f601..799161c 100644
--- a/exampleProject/New Unity Project/Assets/Materials/water.mat
+++ b/exampleProject/New Unity Project/Assets/Materials/water.mat
@@ -47,7 +47,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
- m_Texture: {fileID: 2800000, guid: 534a3037b0f104939b34738755529229, type: 3}
+ m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
@@ -78,18 +78,22 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SpecGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- - _Cutoff: 0.5
+ - _Cutoff: 0.672
- _DetailNormalMapScale: 1
- _DstBlend: 10
- _FresnelScale: 0.75
- _GerstnerIntensity: 1
- - _GlossMapScale: 0.338
+ - _GlossMapScale: 0.086
- _Glossiness: 1
- _GlossyReflections: 1
- _InvFade: 1
- - _Metallic: 0.396
+ - _Metallic: 0
- _Mode: 3
- _OcclusionStrength: 1
- _Parallax: 0.02
@@ -109,7 +113,7 @@ Material:
- _BaseColor: {r: 0.54, g: 0.95, b: 0.99, a: 0.5}
- _BumpDirection: {r: 1, g: 1, b: -1, a: 1}
- _BumpTiling: {r: 1, g: 1, b: -2, a: 3}
- - _Color: {r: 0.36862746, g: 1, b: 1, a: 0.328}
+ - _Color: {r: 0.10786115, g: 0.97794116, b: 0.97794116, a: 0.384}
- _DistortParams: {r: 1, g: 1, b: 2, a: 1.15}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _Foam: {r: 0.1, g: 0.375, b: 0, a: 0}
@@ -123,6 +127,7 @@ Material:
- _InvFadeParemeter: {r: 0.15, g: 0.15, b: 0.5, a: 1}
- _ReflectionColor: {r: 0.54, g: 0.95, b: 0.99, a: 0.5}
- _RefrColor: {r: 0.34, g: 0.85, b: 0.92, a: 1}
+ - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- _SpecularColor: {r: 0.72, g: 0.72, b: 0.72, a: 1}
- _WorldLightDir: {r: 0, g: 0.1, b: -0.5, a: 0}
- _horizonColor: {r: 0.172, g: 0.463, b: 0.435, a: 0}
diff --git a/exampleProject/New Unity Project/Assets/Textures/Water.png b/exampleProject/New Unity Project/Assets/Textures/Water.png
index eff9e45..ae2d228 100644
--- a/exampleProject/New Unity Project/Assets/Textures/Water.png
+++ b/exampleProject/New Unity Project/Assets/Textures/Water.png
Binary files differ
diff --git a/exampleProject/New Unity Project/Assets/Textures/Water.png.meta b/exampleProject/New Unity Project/Assets/Textures/Water.png.meta
index 693e0ea..69aa4a0 100644
--- a/exampleProject/New Unity Project/Assets/Textures/Water.png.meta
+++ b/exampleProject/New Unity Project/Assets/Textures/Water.png.meta
@@ -1,6 +1,6 @@
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guid: 534a3037b0f104939b34738755529229
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+timeCreated: 1506534330
licenseType: Free
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fileIDToRecycleName: {}
@@ -42,7 +42,7 @@ TextureImporter:
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaUsage: 1
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spriteTessellationDetail: -1
textureType: 0
textureShape: 1
@@ -58,6 +58,30 @@ TextureImporter:
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
+ - buildTarget: Standalone
+ maxTextureSize: 2048
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+ textureCompression: 1
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+ crunchedCompression: 0
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+ overridden: 0
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+ maxTextureSize: 2048
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+ textureCompression: 1
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+ crunchedCompression: 0
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+ overridden: 0
+ - buildTarget: Android
+ maxTextureSize: 2048
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
spriteSheet:
serializedVersion: 2
sprites: []
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index b331b52..d001c7d 100644
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