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authorJakob Stendahl <JakobS1n@users.noreply.github.com>2017-09-29 01:12:27 +0200
committerGitHub <noreply@github.com>2017-09-29 01:12:27 +0200
commit9a00d03f80eee94c9fe52f832a0127d9375ad375 (patch)
tree21f20ea46caa33d155effab5a020ad5721d88a66 /exampleProject/New Unity Project/ProjectSettings/AudioManager.asset
parent359cebc2b4e156fd3bd87c9a492ac23014ceb5fe (diff)
downloadTD-9a00d03f80eee94c9fe52f832a0127d9375ad375.tar.gz
TD-9a00d03f80eee94c9fe52f832a0127d9375ad375.zip
Bytt ut eksempel med starten på et Tower Defence spill (#2)
* Startet på TD :) * Slett tulleprosjekt * Added enemy as a prefab * Fiksa stygge skygga * Fiksa stygge skygga på android * Tweaked design, cleanup of enemy script * Made enemy spawner, plus changed enemy color to red * Added pan and zoom (Pan is ugly still) * Veit itj ka som e endra :)
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diff --git a/exampleProject/New Unity Project/ProjectSettings/AudioManager.asset b/exampleProject/New Unity Project/ProjectSettings/AudioManager.asset
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-%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!11 &1
-AudioManager:
- m_ObjectHideFlags: 0
- m_Volume: 1
- Rolloff Scale: 1
- Doppler Factor: 1
- Default Speaker Mode: 2
- m_SampleRate: 0
- m_DSPBufferSize: 0
- m_VirtualVoiceCount: 512
- m_RealVoiceCount: 32
- m_SpatializerPlugin:
- m_DisableAudio: 0
- m_VirtualizeEffects: 1