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author | Jakob Stendahl <JakobS1n@users.noreply.github.com> | 2017-09-29 01:12:27 +0200 |
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committer | GitHub <noreply@github.com> | 2017-09-29 01:12:27 +0200 |
commit | 9a00d03f80eee94c9fe52f832a0127d9375ad375 (patch) | |
tree | 21f20ea46caa33d155effab5a020ad5721d88a66 /exampleProject/New Unity Project/ProjectSettings/AudioManager.asset | |
parent | 359cebc2b4e156fd3bd87c9a492ac23014ceb5fe (diff) | |
download | TD-9a00d03f80eee94c9fe52f832a0127d9375ad375.tar.gz TD-9a00d03f80eee94c9fe52f832a0127d9375ad375.zip |
Bytt ut eksempel med starten på et Tower Defence spill (#2)
* Startet på TD :)
* Slett tulleprosjekt
* Added enemy as a prefab
* Fiksa stygge skygga
* Fiksa stygge skygga på android
* Tweaked design, cleanup of enemy script
* Made enemy spawner, plus changed enemy color to red
* Added pan and zoom (Pan is ugly still)
* Veit itj ka som e endra :)
Diffstat (limited to 'exampleProject/New Unity Project/ProjectSettings/AudioManager.asset')
-rw-r--r-- | exampleProject/New Unity Project/ProjectSettings/AudioManager.asset | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/exampleProject/New Unity Project/ProjectSettings/AudioManager.asset b/exampleProject/New Unity Project/ProjectSettings/AudioManager.asset deleted file mode 100644 index 2c4f5a1..0000000 --- a/exampleProject/New Unity Project/ProjectSettings/AudioManager.asset +++ /dev/null @@ -1,16 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!11 &1 -AudioManager: - m_ObjectHideFlags: 0 - m_Volume: 1 - Rolloff Scale: 1 - Doppler Factor: 1 - Default Speaker Mode: 2 - m_SampleRate: 0 - m_DSPBufferSize: 0 - m_VirtualVoiceCount: 512 - m_RealVoiceCount: 32 - m_SpatializerPlugin: - m_DisableAudio: 0 - m_VirtualizeEffects: 1 |