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author | Jakob Stendahl <jakob.stendahl@outlook.com> | 2017-10-17 22:05:53 +0200 |
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committer | Jakob Stendahl <jakob.stendahl@outlook.com> | 2017-10-17 22:05:53 +0200 |
commit | 893160bc3047aa14321943fa52fcd20330d804db (patch) | |
tree | c45502accbbfb75035f7da92dc7c787b462189af /td/Assets/Scripts/Enemy.cs | |
parent | 0aff61a37fa8502521e760a78d8e51b614503773 (diff) | |
download | TD-893160bc3047aa14321943fa52fcd20330d804db.tar.gz TD-893160bc3047aa14321943fa52fcd20330d804db.zip |
Added paycheck-system, player gets payed after wave is finished
Diffstat (limited to 'td/Assets/Scripts/Enemy.cs')
-rw-r--r-- | td/Assets/Scripts/Enemy.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/td/Assets/Scripts/Enemy.cs b/td/Assets/Scripts/Enemy.cs index 4d15b64..931f301 100644 --- a/td/Assets/Scripts/Enemy.cs +++ b/td/Assets/Scripts/Enemy.cs @@ -6,6 +6,7 @@ public class Enemy : MonoBehaviour { * Currently it follows the pathway, and dies when reacing the end */ [Header("Attributes")] + public int HeadPrice; public float Speed; // Speed multiplier public int InitialHp; // HealthPoints public int Damage; |