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author | Jakob Stendahl <jakob.stendahl@outlook.com> | 2017-10-08 22:43:20 +0200 |
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committer | Jakob Stendahl <jakob.stendahl@outlook.com> | 2017-10-08 22:43:20 +0200 |
commit | 112a91b7084a5365291c712fabcb8ceeb4c644ce (patch) | |
tree | 54edd59c73ae7a5e435ff1c338c4384be73397cc /td/Assets/Scripts/EnemySpawner.cs | |
parent | 2338b4e43c35dd1990db69da5751bb28a9c4122c (diff) | |
download | TD-112a91b7084a5365291c712fabcb8ceeb4c644ce.tar.gz TD-112a91b7084a5365291c712fabcb8ceeb4c644ce.zip |
Added game over screen
Diffstat (limited to 'td/Assets/Scripts/EnemySpawner.cs')
-rw-r--r-- | td/Assets/Scripts/EnemySpawner.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/td/Assets/Scripts/EnemySpawner.cs b/td/Assets/Scripts/EnemySpawner.cs index 7ee8680..5b0249d 100644 --- a/td/Assets/Scripts/EnemySpawner.cs +++ b/td/Assets/Scripts/EnemySpawner.cs @@ -9,13 +9,13 @@ public class EnemySpawner : MonoBehaviour { public Enemy EnemyPrefab; public Transform PathWay; [Header("Scripting vars")] - public Player Player; // Reference to the player object, should be set when instantiating + public Player Player; // Reference to the player object, should be set in designer private Transform _parentObject; - List<Vector3> _waypoints = new List<Vector3>(); - int _next = 1; - int _n = 0; + private List<Vector3> _waypoints = new List<Vector3>(); + private int _next = 1; + private int _n = 0; void Awake() { foreach (Transform child in PathWay) { |