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authorJakob Stendahl <jakst070500@ntvgs.no>2017-09-29 12:42:11 +0200
committerJakob Stendahl <jakst070500@ntvgs.no>2017-09-29 12:42:11 +0200
commit76cf99ade6530bdad81088295fb4cf73f5c5b118 (patch)
treee3cf549687d164c11d6b292d771534e98bcc97a8 /td/Assets/Scripts/EnemySpawner.cs
parent608b6a0e692a580f0dfabef0b2ef1a59f0a37234 (diff)
parent9a00d03f80eee94c9fe52f832a0127d9375ad375 (diff)
downloadTD-76cf99ade6530bdad81088295fb4cf73f5c5b118.tar.gz
TD-76cf99ade6530bdad81088295fb4cf73f5c5b118.zip
Merge branch 'master' of https://github.com/JakobS1n/unityTest
Diffstat (limited to 'td/Assets/Scripts/EnemySpawner.cs')
-rw-r--r--td/Assets/Scripts/EnemySpawner.cs27
1 files changed, 27 insertions, 0 deletions
diff --git a/td/Assets/Scripts/EnemySpawner.cs b/td/Assets/Scripts/EnemySpawner.cs
new file mode 100644
index 0000000..eb0dd43
--- /dev/null
+++ b/td/Assets/Scripts/EnemySpawner.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class EnemySpawner : MonoBehaviour {
+
+ public Enemy enemyPrefab;
+ public Transform pathWay;
+ public Transform gameWorld;
+
+ int wave;
+ int next = 1;
+ int n = 0;
+
+ void Update () {
+ n++;
+
+ if (n == next) {
+ n = 0;
+ next = (int)Random.Range (50, 400);
+
+ Enemy newEnemy = Instantiate (enemyPrefab, new Vector3(0, 0, 0), Quaternion.identity, gameWorld);
+ newEnemy.GetComponent <Enemy> ().pathWay = pathWay;
+ newEnemy.GetComponent <Enemy> ().speed = Random.Range (0.3f, 1.2f);
+ }
+ }
+}