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author | Jakob Stendahl <JakobS1n@users.noreply.github.com> | 2017-09-29 01:12:27 +0200 |
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committer | GitHub <noreply@github.com> | 2017-09-29 01:12:27 +0200 |
commit | 9a00d03f80eee94c9fe52f832a0127d9375ad375 (patch) | |
tree | 21f20ea46caa33d155effab5a020ad5721d88a66 /td/Assets/Scripts/EnemySpawner.cs | |
parent | 359cebc2b4e156fd3bd87c9a492ac23014ceb5fe (diff) | |
download | TD-9a00d03f80eee94c9fe52f832a0127d9375ad375.tar.gz TD-9a00d03f80eee94c9fe52f832a0127d9375ad375.zip |
Bytt ut eksempel med starten på et Tower Defence spill (#2)
* Startet på TD :)
* Slett tulleprosjekt
* Added enemy as a prefab
* Fiksa stygge skygga
* Fiksa stygge skygga på android
* Tweaked design, cleanup of enemy script
* Made enemy spawner, plus changed enemy color to red
* Added pan and zoom (Pan is ugly still)
* Veit itj ka som e endra :)
Diffstat (limited to 'td/Assets/Scripts/EnemySpawner.cs')
-rw-r--r-- | td/Assets/Scripts/EnemySpawner.cs | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/td/Assets/Scripts/EnemySpawner.cs b/td/Assets/Scripts/EnemySpawner.cs new file mode 100644 index 0000000..eb0dd43 --- /dev/null +++ b/td/Assets/Scripts/EnemySpawner.cs @@ -0,0 +1,27 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class EnemySpawner : MonoBehaviour { + + public Enemy enemyPrefab; + public Transform pathWay; + public Transform gameWorld; + + int wave; + int next = 1; + int n = 0; + + void Update () { + n++; + + if (n == next) { + n = 0; + next = (int)Random.Range (50, 400); + + Enemy newEnemy = Instantiate (enemyPrefab, new Vector3(0, 0, 0), Quaternion.identity, gameWorld); + newEnemy.GetComponent <Enemy> ().pathWay = pathWay; + newEnemy.GetComponent <Enemy> ().speed = Random.Range (0.3f, 1.2f); + } + } +} |