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authorJakob Stendahl <JakobS1n@users.noreply.github.com>2017-09-29 01:12:27 +0200
committerGitHub <noreply@github.com>2017-09-29 01:12:27 +0200
commit9a00d03f80eee94c9fe52f832a0127d9375ad375 (patch)
tree21f20ea46caa33d155effab5a020ad5721d88a66 /td/Assets/Scripts/EnemySpawner.cs
parent359cebc2b4e156fd3bd87c9a492ac23014ceb5fe (diff)
downloadTD-9a00d03f80eee94c9fe52f832a0127d9375ad375.tar.gz
TD-9a00d03f80eee94c9fe52f832a0127d9375ad375.zip
Bytt ut eksempel med starten på et Tower Defence spill (#2)
* Startet på TD :) * Slett tulleprosjekt * Added enemy as a prefab * Fiksa stygge skygga * Fiksa stygge skygga på android * Tweaked design, cleanup of enemy script * Made enemy spawner, plus changed enemy color to red * Added pan and zoom (Pan is ugly still) * Veit itj ka som e endra :)
Diffstat (limited to 'td/Assets/Scripts/EnemySpawner.cs')
-rw-r--r--td/Assets/Scripts/EnemySpawner.cs27
1 files changed, 27 insertions, 0 deletions
diff --git a/td/Assets/Scripts/EnemySpawner.cs b/td/Assets/Scripts/EnemySpawner.cs
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+++ b/td/Assets/Scripts/EnemySpawner.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class EnemySpawner : MonoBehaviour {
+
+ public Enemy enemyPrefab;
+ public Transform pathWay;
+ public Transform gameWorld;
+
+ int wave;
+ int next = 1;
+ int n = 0;
+
+ void Update () {
+ n++;
+
+ if (n == next) {
+ n = 0;
+ next = (int)Random.Range (50, 400);
+
+ Enemy newEnemy = Instantiate (enemyPrefab, new Vector3(0, 0, 0), Quaternion.identity, gameWorld);
+ newEnemy.GetComponent <Enemy> ().pathWay = pathWay;
+ newEnemy.GetComponent <Enemy> ().speed = Random.Range (0.3f, 1.2f);
+ }
+ }
+}