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Diffstat (limited to 'td/Assets/Scripts/EnemySpawner.cs')
-rw-r--r--td/Assets/Scripts/EnemySpawner.cs27
1 files changed, 27 insertions, 0 deletions
diff --git a/td/Assets/Scripts/EnemySpawner.cs b/td/Assets/Scripts/EnemySpawner.cs
new file mode 100644
index 0000000..eb0dd43
--- /dev/null
+++ b/td/Assets/Scripts/EnemySpawner.cs
@@ -0,0 +1,27 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class EnemySpawner : MonoBehaviour {
+
+ public Enemy enemyPrefab;
+ public Transform pathWay;
+ public Transform gameWorld;
+
+ int wave;
+ int next = 1;
+ int n = 0;
+
+ void Update () {
+ n++;
+
+ if (n == next) {
+ n = 0;
+ next = (int)Random.Range (50, 400);
+
+ Enemy newEnemy = Instantiate (enemyPrefab, new Vector3(0, 0, 0), Quaternion.identity, gameWorld);
+ newEnemy.GetComponent <Enemy> ().pathWay = pathWay;
+ newEnemy.GetComponent <Enemy> ().speed = Random.Range (0.3f, 1.2f);
+ }
+ }
+}