diff options
Diffstat (limited to 'td/Assets/Scripts/EnemySpawner.cs')
-rw-r--r-- | td/Assets/Scripts/EnemySpawner.cs | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/td/Assets/Scripts/EnemySpawner.cs b/td/Assets/Scripts/EnemySpawner.cs new file mode 100644 index 0000000..eb0dd43 --- /dev/null +++ b/td/Assets/Scripts/EnemySpawner.cs @@ -0,0 +1,27 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class EnemySpawner : MonoBehaviour { + + public Enemy enemyPrefab; + public Transform pathWay; + public Transform gameWorld; + + int wave; + int next = 1; + int n = 0; + + void Update () { + n++; + + if (n == next) { + n = 0; + next = (int)Random.Range (50, 400); + + Enemy newEnemy = Instantiate (enemyPrefab, new Vector3(0, 0, 0), Quaternion.identity, gameWorld); + newEnemy.GetComponent <Enemy> ().pathWay = pathWay; + newEnemy.GetComponent <Enemy> ().speed = Random.Range (0.3f, 1.2f); + } + } +} |