diff options
author | Jakob Stendahl <jakob.stendahl@outlook.com> | 2017-09-29 17:27:14 +0200 |
---|---|---|
committer | Jakob Stendahl <jakob.stendahl@outlook.com> | 2017-09-29 17:27:14 +0200 |
commit | 9fbde9c25ee0707379ef7bd7a1b8d4a2e9531437 (patch) | |
tree | c266ad8684f8d389b54be541bcef1c74e6aaa882 /td/Assets/Scripts/EnemySpawner.cs | |
parent | da2d66ed82bec696e2d759fc1e9215fabea07ce3 (diff) | |
download | TD-9fbde9c25ee0707379ef7bd7a1b8d4a2e9531437.tar.gz TD-9fbde9c25ee0707379ef7bd7a1b8d4a2e9531437.zip |
Small workaround for where the enemy catches player
Diffstat (limited to 'td/Assets/Scripts/EnemySpawner.cs')
-rw-r--r-- | td/Assets/Scripts/EnemySpawner.cs | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/td/Assets/Scripts/EnemySpawner.cs b/td/Assets/Scripts/EnemySpawner.cs index f1eeb84..df82b34 100644 --- a/td/Assets/Scripts/EnemySpawner.cs +++ b/td/Assets/Scripts/EnemySpawner.cs @@ -7,9 +7,8 @@ public class EnemySpawner : MonoBehaviour { public Enemy enemyPrefab; public Transform pathWay; public Transform gameWorld; - List<Vector3> waypoints = new List<Vector3>(); - int wave; + List<Vector3> waypoints = new List<Vector3>(); int next = 1; int n = 0; |