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author | Jakob Stendahl <jakob.stendahl@outlook.com> | 2017-09-29 17:07:07 +0200 |
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committer | Jakob Stendahl <jakob.stendahl@outlook.com> | 2017-09-29 17:07:07 +0200 |
commit | da2d66ed82bec696e2d759fc1e9215fabea07ce3 (patch) | |
tree | ea2cc72fb12e20fba3199b5cba1609e0784d499d /td/Assets/Scripts/EnemySpawner.cs | |
parent | 76cf99ade6530bdad81088295fb4cf73f5c5b118 (diff) | |
download | TD-da2d66ed82bec696e2d759fc1e9215fabea07ce3.tar.gz TD-da2d66ed82bec696e2d759fc1e9215fabea07ce3.zip |
Minor design tweaks
Diffstat (limited to 'td/Assets/Scripts/EnemySpawner.cs')
-rw-r--r-- | td/Assets/Scripts/EnemySpawner.cs | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/td/Assets/Scripts/EnemySpawner.cs b/td/Assets/Scripts/EnemySpawner.cs index eb0dd43..f1eeb84 100644 --- a/td/Assets/Scripts/EnemySpawner.cs +++ b/td/Assets/Scripts/EnemySpawner.cs @@ -7,11 +7,18 @@ public class EnemySpawner : MonoBehaviour { public Enemy enemyPrefab; public Transform pathWay; public Transform gameWorld; + List<Vector3> waypoints = new List<Vector3>(); int wave; int next = 1; int n = 0; + void Awake() { + foreach (Transform child in pathWay) { + waypoints.Add (child.position); + } + } + void Update () { n++; @@ -20,8 +27,13 @@ public class EnemySpawner : MonoBehaviour { next = (int)Random.Range (50, 400); Enemy newEnemy = Instantiate (enemyPrefab, new Vector3(0, 0, 0), Quaternion.identity, gameWorld); - newEnemy.GetComponent <Enemy> ().pathWay = pathWay; - newEnemy.GetComponent <Enemy> ().speed = Random.Range (0.3f, 1.2f); + Enemy script = newEnemy.GetComponent <Enemy> (); + Transform transform = newEnemy.GetComponent <Transform>(); + + script.waypoints = waypoints; + script.speed = Random.Range (0.3f, 1.2f); + transform.position = new Vector3 (0.93f, 0.483f, 0f); } + } } |