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author | Jakob Stendahl <jakob.stendahl@outlook.com> | 2017-10-17 22:05:53 +0200 |
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committer | Jakob Stendahl <jakob.stendahl@outlook.com> | 2017-10-17 22:05:53 +0200 |
commit | 893160bc3047aa14321943fa52fcd20330d804db (patch) | |
tree | c45502accbbfb75035f7da92dc7c787b462189af /td/Assets/Scripts/Projectile.cs | |
parent | 0aff61a37fa8502521e760a78d8e51b614503773 (diff) | |
download | TD-893160bc3047aa14321943fa52fcd20330d804db.tar.gz TD-893160bc3047aa14321943fa52fcd20330d804db.zip |
Added paycheck-system, player gets payed after wave is finished
Diffstat (limited to 'td/Assets/Scripts/Projectile.cs')
-rw-r--r-- | td/Assets/Scripts/Projectile.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/td/Assets/Scripts/Projectile.cs b/td/Assets/Scripts/Projectile.cs index 3b02763..e8c427c 100644 --- a/td/Assets/Scripts/Projectile.cs +++ b/td/Assets/Scripts/Projectile.cs @@ -36,6 +36,7 @@ public class Projectile : MonoBehaviour { void HitTarget() { WaveSpawner.EnemiesAlive--; Player.ScoreAdd (PointsPerHit); + Player.PaycheckAdd(_target.GetComponent<Enemy>().HeadPrice); Destroy (_target.gameObject); Destroy (gameObject); } |