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author | Jakob Stendahl <jakob.stendahl@outlook.com> | 2017-10-14 22:07:19 +0200 |
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committer | Jakob Stendahl <jakob.stendahl@outlook.com> | 2017-10-14 22:07:19 +0200 |
commit | fae01da58dbea66af402807d7409fa53602f71fa (patch) | |
tree | d36ddc2874f4e9fa2e08d778731301591b4cf6ee /td/Assets/Scripts/Projectile.cs | |
parent | 34d9955d2fcf232994ae6549b10e670c920b4ec9 (diff) | |
download | TD-fae01da58dbea66af402807d7409fa53602f71fa.tar.gz TD-fae01da58dbea66af402807d7409fa53602f71fa.zip |
Finished wavesystem. Should improve graph for how many enemies should spawn each time
Diffstat (limited to 'td/Assets/Scripts/Projectile.cs')
-rw-r--r-- | td/Assets/Scripts/Projectile.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/td/Assets/Scripts/Projectile.cs b/td/Assets/Scripts/Projectile.cs index 0cdef16..3b02763 100644 --- a/td/Assets/Scripts/Projectile.cs +++ b/td/Assets/Scripts/Projectile.cs @@ -34,6 +34,7 @@ public class Projectile : MonoBehaviour { } void HitTarget() { + WaveSpawner.EnemiesAlive--; Player.ScoreAdd (PointsPerHit); Destroy (_target.gameObject); Destroy (gameObject); |