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author | Jakob Stendahl <jakob.stendahl@outlook.com> | 2017-09-29 17:27:14 +0200 |
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committer | Jakob Stendahl <jakob.stendahl@outlook.com> | 2017-09-29 17:27:14 +0200 |
commit | 9fbde9c25ee0707379ef7bd7a1b8d4a2e9531437 (patch) | |
tree | c266ad8684f8d389b54be541bcef1c74e6aaa882 /td/Assets/Scripts/cameraHandler.cs | |
parent | da2d66ed82bec696e2d759fc1e9215fabea07ce3 (diff) | |
download | TD-9fbde9c25ee0707379ef7bd7a1b8d4a2e9531437.tar.gz TD-9fbde9c25ee0707379ef7bd7a1b8d4a2e9531437.zip |
Small workaround for where the enemy catches player
Diffstat (limited to 'td/Assets/Scripts/cameraHandler.cs')
-rw-r--r-- | td/Assets/Scripts/cameraHandler.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/td/Assets/Scripts/cameraHandler.cs b/td/Assets/Scripts/cameraHandler.cs index a4aa660..0504a23 100644 --- a/td/Assets/Scripts/cameraHandler.cs +++ b/td/Assets/Scripts/cameraHandler.cs @@ -36,9 +36,9 @@ public class cameraHandler : MonoBehaviour { if (Input.touchSupported && Application.platform != RuntimePlatform.WebGLPlayer) { HandleTouch(); } else { - //HandleMouse(); + HandleMouse(); } - HandleTouch (); + //HandleTouch (); } void HandleTouch() { |