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author | Jakob Stendahl <jakob.stendahl@outlook.com> | 2017-10-07 22:57:48 +0200 |
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committer | Jakob Stendahl <jakob.stendahl@outlook.com> | 2017-10-07 22:57:48 +0200 |
commit | 09c0b2eed74a77010ba686061b147c9cace88ed6 (patch) | |
tree | 9b5c013fc7a679ccca3e2074773d29d7f1674bbc /td/Assets/Scripts/castle.cs | |
parent | 69a6cc2555d8dfc8314a08e6cef6b67fa1177bf0 (diff) | |
download | TD-09c0b2eed74a77010ba686061b147c9cace88ed6.tar.gz TD-09c0b2eed74a77010ba686061b147c9cace88ed6.zip |
Trur æ la te VCS, ikke meninga, men æ trur itj de e nå problem egt
Diffstat (limited to 'td/Assets/Scripts/castle.cs')
-rw-r--r-- | td/Assets/Scripts/castle.cs | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/td/Assets/Scripts/castle.cs b/td/Assets/Scripts/castle.cs new file mode 100644 index 0000000..5c8835c --- /dev/null +++ b/td/Assets/Scripts/castle.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Castle : MonoBehaviour { + + private void Update () { + //CheckThing(); + } + + private void CheckThing() { + GameObject[] enemies = GameObject.FindGameObjectsWithTag ("enemy"); + + foreach (var enemy in enemies) { + var distanceToEnemy = Vector3.Distance (transform.position, enemy.transform.position); + if (distanceToEnemy <= 0) { + Debug.Log("INTRUDER!"); + } + } + } + + +} |