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authorJakob Stendahl <jakob.stendahl@outlook.com>2017-10-07 22:57:48 +0200
committerJakob Stendahl <jakob.stendahl@outlook.com>2017-10-07 22:57:48 +0200
commit09c0b2eed74a77010ba686061b147c9cace88ed6 (patch)
tree9b5c013fc7a679ccca3e2074773d29d7f1674bbc /td/Assets/Scripts/castle.cs
parent69a6cc2555d8dfc8314a08e6cef6b67fa1177bf0 (diff)
downloadTD-09c0b2eed74a77010ba686061b147c9cace88ed6.tar.gz
TD-09c0b2eed74a77010ba686061b147c9cace88ed6.zip
Trur æ la te VCS, ikke meninga, men æ trur itj de e nå problem egt
Diffstat (limited to 'td/Assets/Scripts/castle.cs')
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diff --git a/td/Assets/Scripts/castle.cs b/td/Assets/Scripts/castle.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Castle : MonoBehaviour {
+
+ private void Update () {
+ //CheckThing();
+ }
+
+ private void CheckThing() {
+ GameObject[] enemies = GameObject.FindGameObjectsWithTag ("enemy");
+
+ foreach (var enemy in enemies) {
+ var distanceToEnemy = Vector3.Distance (transform.position, enemy.transform.position);
+ if (distanceToEnemy <= 0) {
+ Debug.Log("INTRUDER!");
+ }
+ }
+ }
+
+
+}