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authorJakob Stendahl <jakob.stendahl@outlook.com>2017-10-07 22:57:48 +0200
committerJakob Stendahl <jakob.stendahl@outlook.com>2017-10-07 22:57:48 +0200
commit09c0b2eed74a77010ba686061b147c9cace88ed6 (patch)
tree9b5c013fc7a679ccca3e2074773d29d7f1674bbc /td/Assets/Scripts/mainGUI.cs
parent69a6cc2555d8dfc8314a08e6cef6b67fa1177bf0 (diff)
downloadTD-09c0b2eed74a77010ba686061b147c9cace88ed6.tar.gz
TD-09c0b2eed74a77010ba686061b147c9cace88ed6.zip
Trur æ la te VCS, ikke meninga, men æ trur itj de e nå problem egt
Diffstat (limited to 'td/Assets/Scripts/mainGUI.cs')
-rw-r--r--td/Assets/Scripts/mainGUI.cs122
1 files changed, 61 insertions, 61 deletions
diff --git a/td/Assets/Scripts/mainGUI.cs b/td/Assets/Scripts/mainGUI.cs
index d9fb955..1c18a17 100644
--- a/td/Assets/Scripts/mainGUI.cs
+++ b/td/Assets/Scripts/mainGUI.cs
@@ -4,76 +4,76 @@ using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;
-public class mainGUI : MonoBehaviour {
+public class MainGui : MonoBehaviour {
- GameObject pnlMenu;
- GameObject pnlSidebar;
- GameObject pnlSettings;
- RectTransform pnlSidebarTransform;
- Button btnToggleSidebar;
- Button btnPauseGame;
- Button btnResumeGame;
- Button btnExitGame;
- Button btnSettings;
- Button btnSettingsDiscard;
- Button btnSettingsSave;
+ GameObject _pnlMenu;
+ GameObject _pnlSidebar;
+ GameObject _pnlSettings;
+ RectTransform _pnlSidebarTransform;
+ Button _btnToggleSidebar;
+ Button _btnPauseGame;
+ Button _btnResumeGame;
+ Button _btnExitGame;
+ Button _btnSettings;
+ Button _btnSettingsDiscard;
+ Button _btnSettingsSave;
- bool sidebarExpanded;
- float[] sidebarStates = new float[2] {0f, -202.4f}; // The x position of the sidebar expanded or collapsed
+ bool _sidebarExpanded;
+ float[] _sidebarStates = new float[2] {0f, -202.4f}; // The x position of the sidebar expanded or collapsed
- bool menuActive;
+ bool _menuActive;
void Awake() {
/* Panels */
- pnlMenu = transform.Find ("menu").gameObject;
- pnlSidebar = transform.Find ("sidebarWrapper").gameObject;
- pnlSettings = transform.Find ("settings").gameObject;
- pnlSidebarTransform = pnlSidebar.GetComponent <RectTransform> ();
+ _pnlMenu = transform.Find ("menu").gameObject;
+ _pnlSidebar = transform.Find ("sidebarWrapper").gameObject;
+ _pnlSettings = transform.Find ("settings").gameObject;
+ _pnlSidebarTransform = _pnlSidebar.GetComponent <RectTransform> ();
/* Buttons */
- btnToggleSidebar = pnlSidebar.transform.Find("toggleSidebar").gameObject.GetComponent <Button> ();
- btnPauseGame = pnlSidebar.transform.Find ("pauseGame").gameObject.GetComponent <Button> ();
- btnResumeGame = pnlMenu.transform.Find ("resumeGame").gameObject.GetComponent <Button> ();
- btnExitGame = pnlMenu.transform.Find ("exitGame").gameObject.GetComponent <Button> ();
- btnSettings = pnlMenu.transform.Find ("settings").gameObject.GetComponent <Button> ();
- btnSettingsDiscard = pnlSettings.transform.Find ("discardChanges").gameObject.GetComponent <Button> ();
- btnSettingsSave = pnlSettings.transform.Find ("saveChanges").gameObject.GetComponent <Button> ();
- if (btnToggleSidebar != null) { btnToggleSidebar.onClick.AddListener (toggleSidebarHandler); }
- if (btnPauseGame != null) { btnPauseGame.onClick.AddListener (pauseGameHandler); }
- if (btnResumeGame != null) { btnResumeGame.onClick.AddListener (btnResumeGameHandler); }
- if (btnExitGame != null) { btnExitGame.onClick.AddListener (btnExitGameHandler); }
- if (btnSettings != null) { btnSettings.onClick.AddListener (btnSettingsHandler); }
- if (btnSettingsDiscard != null) { btnSettingsDiscard.onClick.AddListener (btnSettingsDiscardHandler); }
- if (btnSettingsSave != null) { btnSettingsSave.onClick.AddListener (btnSettingsSaveHandler); }
+ _btnToggleSidebar = _pnlSidebar.transform.Find("toggleSidebar").gameObject.GetComponent <Button> ();
+ _btnPauseGame = _pnlSidebar.transform.Find ("pauseGame").gameObject.GetComponent <Button> ();
+ _btnResumeGame = _pnlMenu.transform.Find ("resumeGame").gameObject.GetComponent <Button> ();
+ _btnExitGame = _pnlMenu.transform.Find ("exitGame").gameObject.GetComponent <Button> ();
+ _btnSettings = _pnlMenu.transform.Find ("settings").gameObject.GetComponent <Button> ();
+ _btnSettingsDiscard = _pnlSettings.transform.Find ("discardChanges").gameObject.GetComponent <Button> ();
+ _btnSettingsSave = _pnlSettings.transform.Find ("saveChanges").gameObject.GetComponent <Button> ();
+ if (_btnToggleSidebar != null) { _btnToggleSidebar.onClick.AddListener (toggleSidebarHandler); }
+ if (_btnPauseGame != null) { _btnPauseGame.onClick.AddListener (pauseGameHandler); }
+ if (_btnResumeGame != null) { _btnResumeGame.onClick.AddListener (btnResumeGameHandler); }
+ if (_btnExitGame != null) { _btnExitGame.onClick.AddListener (btnExitGameHandler); }
+ if (_btnSettings != null) { _btnSettings.onClick.AddListener (btnSettingsHandler); }
+ if (_btnSettingsDiscard != null) { _btnSettingsDiscard.onClick.AddListener (btnSettingsDiscardHandler); }
+ if (_btnSettingsSave != null) { _btnSettingsSave.onClick.AddListener (btnSettingsSaveHandler); }
/* Set up initial states */
- updateSidebarPosandBtn ();
- pnlMenu.SetActive (false);
- pnlSettings.SetActive (false);
+ UpdateSidebarPosandBtn ();
+ _pnlMenu.SetActive (false);
+ _pnlSettings.SetActive (false);
}
void toggleSidebarHandler() {
/* handler for btnToggleSidebar */
- sidebarExpanded = !sidebarExpanded;
- updateSidebarPosandBtn ();
+ _sidebarExpanded = !_sidebarExpanded;
+ UpdateSidebarPosandBtn ();
}
void pauseGameHandler() {
/* handler for btnPauseGame */
- menuActive = true;
- pnlMenu.SetActive (menuActive);
+ _menuActive = true;
+ _pnlMenu.SetActive (_menuActive);
Time.timeScale = 0.0F;
- btnToggleSidebar.interactable = false;
- btnPauseGame.interactable = false;
+ _btnToggleSidebar.interactable = false;
+ _btnPauseGame.interactable = false;
}
void btnResumeGameHandler() {
/* handler for btnResumeGame */
- menuActive = false;
- pnlMenu.SetActive (menuActive);
+ _menuActive = false;
+ _pnlMenu.SetActive (_menuActive);
Time.timeScale = 1.0F;
- btnToggleSidebar.interactable = true;
- btnPauseGame.interactable = true;
+ _btnToggleSidebar.interactable = true;
+ _btnPauseGame.interactable = true;
}
void btnExitGameHandler() {
@@ -83,40 +83,40 @@ public class mainGUI : MonoBehaviour {
void btnSettingsHandler() {
/* handler for btnSettings */
- pnlMenu.SetActive (false);
- pnlSettings.SetActive (true);
+ _pnlMenu.SetActive (false);
+ _pnlSettings.SetActive (true);
if (PlayerPrefs.HasKey ("developerMode")) {
- pnlSettings.transform.Find ("developerEnabled").gameObject.GetComponent <Toggle> ().isOn = intToBool(PlayerPrefs.GetInt ("developerMode"));
+ _pnlSettings.transform.Find ("developerEnabled").gameObject.GetComponent <Toggle> ().isOn = IntToBool(PlayerPrefs.GetInt ("developerMode"));
}
}
void btnSettingsSaveHandler() {
/* handler for btnSaveSettings */
- pnlMenu.SetActive (true);
- pnlSettings.SetActive (false);
+ _pnlMenu.SetActive (true);
+ _pnlSettings.SetActive (false);
- PlayerPrefs.SetInt ("developerMode", Convert.ToInt32(pnlSettings.transform.Find ("developerEnabled").gameObject.GetComponent <Toggle>().isOn));
+ PlayerPrefs.SetInt ("developerMode", Convert.ToInt32(_pnlSettings.transform.Find ("developerEnabled").gameObject.GetComponent <Toggle>().isOn));
}
void btnSettingsDiscardHandler() {
/* handler for btnSettingsDiscard */
- pnlMenu.SetActive (true);
- pnlSettings.SetActive (false);
+ _pnlMenu.SetActive (true);
+ _pnlSettings.SetActive (false);
}
- void updateSidebarPosandBtn() {
+ void UpdateSidebarPosandBtn() {
/* update state of sidebar based on the expanded var */
- if (sidebarExpanded) {
- pnlSidebarTransform.localPosition = new Vector3 (sidebarStates [1], 0f, 0f);
- btnToggleSidebar.transform.GetComponent <RectTransform> ().localScale = new Vector3 (-1, 1, 1);
+ if (_sidebarExpanded) {
+ _pnlSidebarTransform.localPosition = new Vector3 (_sidebarStates [1], 0f, 0f);
+ _btnToggleSidebar.transform.GetComponent <RectTransform> ().localScale = new Vector3 (-1, 1, 1);
} else {
- pnlSidebarTransform.localPosition = new Vector3 (sidebarStates [0], 0f, 0f);
- btnToggleSidebar.transform.GetComponent <RectTransform> ().localScale = new Vector3 (1, 1, 1);
+ _pnlSidebarTransform.localPosition = new Vector3 (_sidebarStates [0], 0f, 0f);
+ _btnToggleSidebar.transform.GetComponent <RectTransform> ().localScale = new Vector3 (1, 1, 1);
}
}
- bool intToBool(int input) {
+ bool IntToBool(int input) {
/* Converts int to boolean */
if (input >= 1) {
return true;