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authorJakob Stendahl <jakob.stendahl@outlook.com>2017-10-18 00:08:07 +0200
committerJakob Stendahl <jakob.stendahl@outlook.com>2017-10-18 00:08:07 +0200
commit18d6b012a6e9a74171e2ac484fc28d68c372a4bd (patch)
treeb04b616115a7cb8c9d0498fb6e766556a8a39c23 /td/Assets/Scripts/tower.cs
parent12b8646159169c082ae7197ed7af4bbcf1d9e2cb (diff)
downloadTD-18d6b012a6e9a74171e2ac484fc28d68c372a4bd.tar.gz
TD-18d6b012a6e9a74171e2ac484fc28d68c372a4bd.zip
Added another tower, tweaked prices, by some reason waves are not always spawning...
Diffstat (limited to 'td/Assets/Scripts/tower.cs')
-rw-r--r--td/Assets/Scripts/tower.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/td/Assets/Scripts/tower.cs b/td/Assets/Scripts/tower.cs
index 004605b..eb1c552 100644
--- a/td/Assets/Scripts/tower.cs
+++ b/td/Assets/Scripts/tower.cs
@@ -8,6 +8,7 @@ public class Tower : MonoBehaviour {
public float TurnSpeed; // How fast the turret should rotate. Set in designer (tower prefab)
[Range(0, 10)]
public float TowerRange; // How large the range of the tower is. this is the diameter. Set in designer (tower prefab)
+ public float TowerRangeMultiplier;
public GameObject ProjectilePrefab;
public Transform FirePoint;
[Header("Materials")]
@@ -29,7 +30,7 @@ public class Tower : MonoBehaviour {
void Start () {
_placementIndicator = transform.GetChild (0).gameObject;
_placementIndicatorRenderer = _placementIndicator.GetComponent<Renderer> ();
- _placementIndicator.transform.localScale = new Vector3 (TowerRange*7, 0.00000001f, TowerRange*7);
+ _placementIndicator.transform.localScale = new Vector3 (TowerRange*7*TowerRangeMultiplier, 0.00000001f, TowerRange*7*TowerRangeMultiplier);
_groundPlane = new Plane (Vector3.up, new Vector3(0f, _groundYpoint, 0f));
}