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author | Jakob Stendahl <jakob.stendahl@outlook.com> | 2017-10-18 00:08:07 +0200 |
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committer | Jakob Stendahl <jakob.stendahl@outlook.com> | 2017-10-18 00:08:07 +0200 |
commit | 18d6b012a6e9a74171e2ac484fc28d68c372a4bd (patch) | |
tree | b04b616115a7cb8c9d0498fb6e766556a8a39c23 /td/Assets/Scripts/tower.cs | |
parent | 12b8646159169c082ae7197ed7af4bbcf1d9e2cb (diff) | |
download | TD-18d6b012a6e9a74171e2ac484fc28d68c372a4bd.tar.gz TD-18d6b012a6e9a74171e2ac484fc28d68c372a4bd.zip |
Added another tower, tweaked prices, by some reason waves are not always spawning...
Diffstat (limited to 'td/Assets/Scripts/tower.cs')
-rw-r--r-- | td/Assets/Scripts/tower.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/td/Assets/Scripts/tower.cs b/td/Assets/Scripts/tower.cs index 004605b..eb1c552 100644 --- a/td/Assets/Scripts/tower.cs +++ b/td/Assets/Scripts/tower.cs @@ -8,6 +8,7 @@ public class Tower : MonoBehaviour { public float TurnSpeed; // How fast the turret should rotate. Set in designer (tower prefab) [Range(0, 10)] public float TowerRange; // How large the range of the tower is. this is the diameter. Set in designer (tower prefab) + public float TowerRangeMultiplier; public GameObject ProjectilePrefab; public Transform FirePoint; [Header("Materials")] @@ -29,7 +30,7 @@ public class Tower : MonoBehaviour { void Start () { _placementIndicator = transform.GetChild (0).gameObject; _placementIndicatorRenderer = _placementIndicator.GetComponent<Renderer> (); - _placementIndicator.transform.localScale = new Vector3 (TowerRange*7, 0.00000001f, TowerRange*7); + _placementIndicator.transform.localScale = new Vector3 (TowerRange*7*TowerRangeMultiplier, 0.00000001f, TowerRange*7*TowerRangeMultiplier); _groundPlane = new Plane (Vector3.up, new Vector3(0f, _groundYpoint, 0f)); } |