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authorJakob Stendahl <jakobste@uio.no>2020-11-11 20:46:46 +0100
committerJakob Stendahl <jakobste@uio.no>2020-11-11 20:46:46 +0100
commit773e9d4a49001fb35da1df98f6bdfe964aa08f3b (patch)
tree0bd879b2dc5d4bfd7c05e8aa7d863bb724e99f9e /td/Assets/Scripts
parenta0795799b6746b041ab7e35a58feac0cd403464a (diff)
downloadTD-773e9d4a49001fb35da1df98f6bdfe964aa08f3b.tar.gz
TD-773e9d4a49001fb35da1df98f6bdfe964aa08f3b.zip
Update to new Unity versionHEADmaster
Diffstat (limited to 'td/Assets/Scripts')
-rw-r--r--td/Assets/Scripts/cameraHandler.cs8
-rw-r--r--td/Assets/Scripts/mainGUI.cs5
2 files changed, 7 insertions, 6 deletions
diff --git a/td/Assets/Scripts/cameraHandler.cs b/td/Assets/Scripts/cameraHandler.cs
index 7c2f75f..a3b447d 100644
--- a/td/Assets/Scripts/cameraHandler.cs
+++ b/td/Assets/Scripts/cameraHandler.cs
@@ -29,13 +29,13 @@ public class CameraHandler : MonoBehaviour {
void Update() {
if (Player.GameIsPaused()) { return; }
- // If there's an open menu, or the clicker is being pressed, ignore the touch.
- /*
- if (GameManager.Instance.MenuManager.HasOpenMenu || GameManager.Instance.BitSpawnManager.IsSpawningBits) {
+ // If there's an open menu, or the clicker is being pressed, ignore the touch.
+ if (Player.MainGui._sidebarExpanded) { return; }
+ /*if (GameManager.Instance.MenuManager.HasOpenMenu || GameManager.Instance.BitSpawnManager.IsSpawningBits) {
return;
}*/
- if (Input.touchSupported && Application.platform != RuntimePlatform.WebGLPlayer) {
+ if (Input.touchSupported && Application.platform != RuntimePlatform.WebGLPlayer) {
HandleTouch();
} else {
HandleMouse();
diff --git a/td/Assets/Scripts/mainGUI.cs b/td/Assets/Scripts/mainGUI.cs
index 26ec78b..d5019ce 100644
--- a/td/Assets/Scripts/mainGUI.cs
+++ b/td/Assets/Scripts/mainGUI.cs
@@ -6,7 +6,8 @@ using UnityEngine;
public class MainGui : MonoBehaviour {
[Header("Scripting vars")]
public Player Player; // Reference to the player object, should be set in designer
-
+
+
private GameObject _pnlMenu;
private GameObject _pnlSidebar;
private GameObject _pnlSettings;
@@ -25,7 +26,7 @@ public class MainGui : MonoBehaviour {
private Text _txtGoHighScore;
private Text _txtGoNewHighScore;
- private bool _sidebarExpanded;
+ public bool _sidebarExpanded;
private readonly float[] _sidebarStates = new float[2] {0f, -202.4f}; // The x position of the sidebar expanded or collapsed
private bool _menuActive;