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authorJakob Stendahl <jakob.stendahl@outlook.com>2017-10-18 15:01:06 +0200
committerJakob Stendahl <jakob.stendahl@outlook.com>2017-10-18 15:01:06 +0200
commit1bff54ad05d0dfc91a705559eb7c54f7ee360740 (patch)
treebf3fe28f5dc12e757c1115091ed22b2deb041e64 /td
parent18d6b012a6e9a74171e2ac484fc28d68c372a4bd (diff)
downloadTD-1bff54ad05d0dfc91a705559eb7c54f7ee360740.tar.gz
TD-1bff54ad05d0dfc91a705559eb7c54f7ee360740.zip
Seems like i fixed the wave issue, nees to reomve some code that now became excessive
Diffstat (limited to 'td')
-rw-r--r--td/Assets/Scripts/waveSpawner.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/td/Assets/Scripts/waveSpawner.cs b/td/Assets/Scripts/waveSpawner.cs
index 4d5f95d..4dbc418 100644
--- a/td/Assets/Scripts/waveSpawner.cs
+++ b/td/Assets/Scripts/waveSpawner.cs
@@ -41,7 +41,7 @@ public class WaveSpawner : MonoBehaviour {
}
void Update () {
- if (EnemiesAlive > 0) {
+ if (GameObject.FindGameObjectsWithTag("enemy").Length > 0) {
return;
}
@@ -51,6 +51,7 @@ public class WaveSpawner : MonoBehaviour {
}
if (_countdown <= 0f) {
+ Debug.Log("Spawning new Wave");
StartCoroutine(SpawnWave()); // TODO Bytt ut denne med SpawnWaveRand (Gjør ferdig SpawnWaveRand)
_countdown = TimeBetweenWaves;
return;