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Diffstat (limited to 'td/Assets/Scripts/EnemySpawner.cs')
-rw-r--r--td/Assets/Scripts/EnemySpawner.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/td/Assets/Scripts/EnemySpawner.cs b/td/Assets/Scripts/EnemySpawner.cs
index df82b34..02aa7d3 100644
--- a/td/Assets/Scripts/EnemySpawner.cs
+++ b/td/Assets/Scripts/EnemySpawner.cs
@@ -3,6 +3,9 @@ using System.Collections.Generic;
using UnityEngine;
public class EnemySpawner : MonoBehaviour {
+ /* This is a class that spawns an enemy with a random interval
+ * it is not very good, but is what it needs to be for testing purposes */
+ // TODO Add wave system with increasing difficulty
public Enemy enemyPrefab;
public Transform pathWay;