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Diffstat (limited to 'td/Assets/Scripts/EnemySpawner.cs')
-rw-r--r-- | td/Assets/Scripts/EnemySpawner.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/td/Assets/Scripts/EnemySpawner.cs b/td/Assets/Scripts/EnemySpawner.cs index df82b34..02aa7d3 100644 --- a/td/Assets/Scripts/EnemySpawner.cs +++ b/td/Assets/Scripts/EnemySpawner.cs @@ -3,6 +3,9 @@ using System.Collections.Generic; using UnityEngine; public class EnemySpawner : MonoBehaviour { + /* This is a class that spawns an enemy with a random interval + * it is not very good, but is what it needs to be for testing purposes */ + // TODO Add wave system with increasing difficulty public Enemy enemyPrefab; public Transform pathWay; |