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authorJakob Stendahl <jakob.stendahl@outlook.com>2017-09-30 16:52:54 +0200
committerJakob Stendahl <jakob.stendahl@outlook.com>2017-09-30 16:52:54 +0200
commit44bbc99517da0b0ee0251fbf519f117a3e7abfdb (patch)
tree40baabf071ffa191bc7dfb3ffc8c790c842f6f62 /td/Assets/Scripts/EnemySpawner.cs
parentbbf0d25b4681366780a9ed3755c6a1f1619d9996 (diff)
downloadTD-44bbc99517da0b0ee0251fbf519f117a3e7abfdb.tar.gz
TD-44bbc99517da0b0ee0251fbf519f117a3e7abfdb.zip
Worked on UI scaling, and added description to some of the scripts
Diffstat (limited to 'td/Assets/Scripts/EnemySpawner.cs')
-rw-r--r--td/Assets/Scripts/EnemySpawner.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/td/Assets/Scripts/EnemySpawner.cs b/td/Assets/Scripts/EnemySpawner.cs
index df82b34..02aa7d3 100644
--- a/td/Assets/Scripts/EnemySpawner.cs
+++ b/td/Assets/Scripts/EnemySpawner.cs
@@ -3,6 +3,9 @@ using System.Collections.Generic;
using UnityEngine;
public class EnemySpawner : MonoBehaviour {
+ /* This is a class that spawns an enemy with a random interval
+ * it is not very good, but is what it needs to be for testing purposes */
+ // TODO Add wave system with increasing difficulty
public Enemy enemyPrefab;
public Transform pathWay;