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-rw-r--r--td/Assets/Scripts/player.cs53
1 files changed, 27 insertions, 26 deletions
diff --git a/td/Assets/Scripts/player.cs b/td/Assets/Scripts/player.cs
index 4b23054..30ad07f 100644
--- a/td/Assets/Scripts/player.cs
+++ b/td/Assets/Scripts/player.cs
@@ -2,55 +2,56 @@
using System.Collections.Generic;
using UnityEngine;
-public class player : MonoBehaviour {
+public class Player : MonoBehaviour {
- public int initialHealth;
- public int startingMoney;
+ public int InitialHealth;
+ public int StartingMoney;
- private GameObject[] towers;
- private int playerMoney;
- private int playerScore;
- private int playerHealth;
+ private GameObject[] _towers;
+ private int _playerMoney;
+ private int _playerScore;
+ private int _playerHealth;
void Awake() {
- playerMoney = startingMoney;
- playerHealth = initialHealth;
+ /* This method initializes the player class */
+ _playerMoney = StartingMoney;
+ _playerHealth = InitialHealth;
}
#region stats
- public int score() {
- return playerScore;
+ public int Score() {
+ return _playerScore;
}
- public void scoreAdd(int points) {
- playerScore += points;
+ public void ScoreAdd(int points) {
+ _playerScore += points;
}
- public int money() {
- return playerMoney;
+ public int Money() {
+ return _playerMoney;
}
- public void moneyAdd(int sum) {
- playerMoney += sum;
+ public void MoneyAdd(int sum) {
+ _playerMoney += sum;
}
- public void moneySubtract(int sum) {
- playerMoney -= sum;
+ public void MoneySubtract(int sum) {
+ _playerMoney -= sum;
}
- public int health() {
- return playerHealth;
+ public int Health() {
+ return _playerHealth;
}
- public void decreaseHealth(int hp) {
- playerHealth -= hp;
+ public void DecreaseHealth(int hp) {
+ _playerHealth -= hp;
}
#endregion
- public void spawnTower(GameObject towerType) {
+ public void SpawnTower(GameObject towerType) {
GameObject tower = Instantiate (towerType, new Vector3 (0, 0, 0), Quaternion.identity, transform.Find ("towers").transform);
- tower script = tower.GetComponent <tower>();
- script.player = this;
+ Tower script = tower.GetComponent <Tower>();
+ script.Player = this;
}
}