diff options
Diffstat (limited to 'td/Assets/Scripts/player.cs')
-rw-r--r-- | td/Assets/Scripts/player.cs | 53 |
1 files changed, 27 insertions, 26 deletions
diff --git a/td/Assets/Scripts/player.cs b/td/Assets/Scripts/player.cs index 4b23054..30ad07f 100644 --- a/td/Assets/Scripts/player.cs +++ b/td/Assets/Scripts/player.cs @@ -2,55 +2,56 @@ using System.Collections.Generic; using UnityEngine; -public class player : MonoBehaviour { +public class Player : MonoBehaviour { - public int initialHealth; - public int startingMoney; + public int InitialHealth; + public int StartingMoney; - private GameObject[] towers; - private int playerMoney; - private int playerScore; - private int playerHealth; + private GameObject[] _towers; + private int _playerMoney; + private int _playerScore; + private int _playerHealth; void Awake() { - playerMoney = startingMoney; - playerHealth = initialHealth; + /* This method initializes the player class */ + _playerMoney = StartingMoney; + _playerHealth = InitialHealth; } #region stats - public int score() { - return playerScore; + public int Score() { + return _playerScore; } - public void scoreAdd(int points) { - playerScore += points; + public void ScoreAdd(int points) { + _playerScore += points; } - public int money() { - return playerMoney; + public int Money() { + return _playerMoney; } - public void moneyAdd(int sum) { - playerMoney += sum; + public void MoneyAdd(int sum) { + _playerMoney += sum; } - public void moneySubtract(int sum) { - playerMoney -= sum; + public void MoneySubtract(int sum) { + _playerMoney -= sum; } - public int health() { - return playerHealth; + public int Health() { + return _playerHealth; } - public void decreaseHealth(int hp) { - playerHealth -= hp; + public void DecreaseHealth(int hp) { + _playerHealth -= hp; } #endregion - public void spawnTower(GameObject towerType) { + public void SpawnTower(GameObject towerType) { GameObject tower = Instantiate (towerType, new Vector3 (0, 0, 0), Quaternion.identity, transform.Find ("towers").transform); - tower script = tower.GetComponent <tower>(); - script.player = this; + Tower script = tower.GetComponent <Tower>(); + script.Player = this; } } |