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-rw-r--r--td/Assets/Materials/projectile.matbin0 -> 5020 bytes
-rw-r--r--td/Assets/Materials/projectile.mat.meta9
-rw-r--r--td/Assets/Plugins.meta9
-rw-r--r--td/Assets/Plugins/Editor.meta9
-rw-r--r--td/Assets/Plugins/Editor/JetBrains.meta9
-rw-r--r--td/Assets/Plugins/Editor/JetBrains/Unity3DRider.cs1164
-rw-r--r--td/Assets/Plugins/Editor/JetBrains/Unity3DRider.cs.meta12
-rw-r--r--td/Assets/Prefabs/Castle.prefabbin0 -> 9164 bytes
-rw-r--r--td/Assets/Prefabs/Castle.prefab.meta9
-rw-r--r--td/Assets/Prefabs/Towers/projectiles.meta9
-rw-r--r--td/Assets/Prefabs/Towers/projectiles/bullet.prefabbin0 -> 7752 bytes
-rw-r--r--td/Assets/Prefabs/Towers/projectiles/bullet.prefab.meta9
-rw-r--r--td/Assets/Scripts/Enemy.cs31
-rw-r--r--td/Assets/Scripts/EnemySpawner.cs37
-rw-r--r--td/Assets/Scripts/Projectile.cs42
-rw-r--r--td/Assets/Scripts/Projectile.cs.meta12
-rw-r--r--td/Assets/Scripts/cameraHandler.cs66
-rw-r--r--td/Assets/Scripts/castle.cs23
-rw-r--r--td/Assets/Scripts/castle.cs.meta12
-rw-r--r--td/Assets/Scripts/developerMode.cs56
-rw-r--r--td/Assets/Scripts/enableChild.cs2
-rw-r--r--td/Assets/Scripts/gameStats.cs56
-rw-r--r--td/Assets/Scripts/mainGUI.cs122
-rw-r--r--td/Assets/Scripts/player.cs53
-rw-r--r--td/Assets/Scripts/tower.cs112
-rw-r--r--td/Assets/Scripts/waveSpawner.cs44
26 files changed, 1615 insertions, 292 deletions
diff --git a/td/Assets/Materials/projectile.mat b/td/Assets/Materials/projectile.mat
new file mode 100644
index 0000000..aa97624
--- /dev/null
+++ b/td/Assets/Materials/projectile.mat
Binary files differ
diff --git a/td/Assets/Materials/projectile.mat.meta b/td/Assets/Materials/projectile.mat.meta
new file mode 100644
index 0000000..86f15cd
--- /dev/null
+++ b/td/Assets/Materials/projectile.mat.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 83ba8edd0e67d40d49d0da9f29fb697b
+timeCreated: 1507300359
+licenseType: Free
+NativeFormatImporter:
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/td/Assets/Plugins.meta b/td/Assets/Plugins.meta
new file mode 100644
index 0000000..9f5adca
--- /dev/null
+++ b/td/Assets/Plugins.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: fb5264dd1c52f48429aac93affb7b259
+folderAsset: yes
+timeCreated: 1507403604
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/td/Assets/Plugins/Editor.meta b/td/Assets/Plugins/Editor.meta
new file mode 100644
index 0000000..a7793dd
--- /dev/null
+++ b/td/Assets/Plugins/Editor.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 2a4d3360e5ae541efbf0c892fcfe9314
+folderAsset: yes
+timeCreated: 1507403604
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/td/Assets/Plugins/Editor/JetBrains.meta b/td/Assets/Plugins/Editor/JetBrains.meta
new file mode 100644
index 0000000..01e6324
--- /dev/null
+++ b/td/Assets/Plugins/Editor/JetBrains.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: ee3d259c0e31346acbb8138c78ea81a9
+folderAsset: yes
+timeCreated: 1507403604
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/td/Assets/Plugins/Editor/JetBrains/Unity3DRider.cs b/td/Assets/Plugins/Editor/JetBrains/Unity3DRider.cs
new file mode 100644
index 0000000..a87d402
--- /dev/null
+++ b/td/Assets/Plugins/Editor/JetBrains/Unity3DRider.cs
@@ -0,0 +1,1164 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Version: 2.0.4.2575
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+using Application = UnityEngine.Application;
+using Debug = UnityEngine.Debug;
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.IO;
+using System.Linq;
+using System.Net;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Text.RegularExpressions;
+using System.Text;
+using System.Xml.Linq;
+using System;
+using UnityEditor;
+using UnityEngine;
+
+namespace Plugins.Editor.JetBrains
+{
+ public class RiderAssetPostprocessor : AssetPostprocessor
+ {
+ public static void OnGeneratedCSProjectFiles()
+ {
+ if (!RiderPlugin.Enabled)
+ return;
+ var currentDirectory = Directory.GetCurrentDirectory();
+ var projectFiles = Directory.GetFiles(currentDirectory, "*.csproj");
+
+ foreach (var file in projectFiles)
+ {
+ UpgradeProjectFile(file);
+ }
+
+ var slnFile = Directory.GetFiles(currentDirectory, "*.sln").First();
+ RiderPlugin.Log(RiderPlugin.LoggingLevel.Verbose, string.Format("Post-processing {0}", slnFile));
+ string content = File.ReadAllText(slnFile);
+ var lines = content.Split(new[] {Environment.NewLine}, StringSplitOptions.RemoveEmptyEntries);
+ var sb = new StringBuilder();
+ foreach (var line in lines)
+ {
+ if (line.StartsWith("Project("))
+ {
+ MatchCollection mc = Regex.Matches(line, "\"([^\"]*)\"");
+ //RiderPlugin.Log(RiderPlugin.LoggingLevel.Info, "mc[1]: "+mc[1].Value);
+ //RiderPlugin.Log(RiderPlugin.LoggingLevel.Info, "mc[2]: "+mc[2].Value);
+ var to = GetFileNameWithoutExtension(mc[2].Value.Substring(1, mc[2].Value.Length-1)); // remove quotes
+ //RiderPlugin.Log(RiderPlugin.LoggingLevel.Info, "to:" + to);
+ //RiderPlugin.Log(RiderPlugin.LoggingLevel.Info, line);
+ var newLine = line.Substring(0, mc[1].Index + 1) + to + line.Substring(mc[1].Index + mc[1].Value.Length - 1);
+ sb.Append(newLine);
+ //RiderPlugin.Log(RiderPlugin.LoggingLevel.Info, newLine);
+ }
+ else
+ {
+ sb.Append(line);
+ }
+ sb.Append(Environment.NewLine);
+ }
+ File.WriteAllText(slnFile, sb.ToString());
+ }
+
+ private static string GetFileNameWithoutExtension(string path)
+ {
+ if (string.IsNullOrEmpty(path))
+ return null;
+ int length;
+ return (length = path.LastIndexOf('.')) == -1 ? path : path.Substring(0, length);
+ }
+
+ private static void UpgradeProjectFile(string projectFile)
+ {
+ RiderPlugin.Log(RiderPlugin.LoggingLevel.Verbose, string.Format("Post-processing {0}", projectFile));
+ var doc = XDocument.Load(projectFile);
+ var projectContentElement = doc.Root;
+ XNamespace xmlns = projectContentElement.Name.NamespaceName; // do not use var
+
+ FixTargetFrameworkVersion(projectContentElement, xmlns);
+ FixSystemXml(projectContentElement, xmlns);
+ SetLangVersion(projectContentElement, xmlns);
+ // Unity_5_6_OR_NEWER switched to nunit 3.5
+ // Fix helps only for Windows, on mac and linux I get https://youtrack.jetbrains.com/issue/RSRP-459932
+#if UNITY_5_6_OR_NEWER && UNITY_STANDALONE_WIN
+ ChangeNunitReference(new FileInfo(projectFile).DirectoryName, projectContentElement, xmlns);
+#endif
+
+#if !UNITY_2017_1_OR_NEWER // Unity 2017.1 and later has this features by itself
+ SetManuallyDefinedComilingSettings(projectFile, projectContentElement, xmlns);
+ SetXCodeDllReference("UnityEditor.iOS.Extensions.Xcode.dll", xmlns, projectContentElement);
+ SetXCodeDllReference("UnityEditor.iOS.Extensions.Common.dll", xmlns, projectContentElement);
+#endif
+ doc.Save(projectFile);
+ }
+
+ private static void FixSystemXml(XElement projectContentElement, XNamespace xmlns)
+ {
+ var el = projectContentElement
+ .Elements(xmlns+"ItemGroup")
+ .Elements(xmlns+"Reference")
+ .FirstOrDefault(a => a.Attribute("Include").Value=="System.XML");
+ if (el != null)
+ {
+ el.Attribute("Include").Value = "System.Xml";
+ }
+ }
+
+ private static void ChangeNunitReference(string baseDir, XElement projectContentElement, XNamespace xmlns)
+ {
+ var el = projectContentElement
+ .Elements(xmlns+"ItemGroup")
+ .Elements(xmlns+"Reference")
+ .FirstOrDefault(a => a.Attribute("Include").Value=="nunit.framework");
+ if (el != null)
+ {
+ var hintPath = el.Elements(xmlns + "HintPath").FirstOrDefault();
+ if (hintPath != null)
+ {
+ string unityAppBaseFolder = Path.GetDirectoryName(EditorApplication.applicationPath);
+ var path = Path.Combine(unityAppBaseFolder, "Data/Managed/nunit.framework.dll");
+ if (new FileInfo(path).Exists)
+ hintPath.Value = path;
+ }
+ }
+ }
+
+#if !UNITY_2017_1_OR_NEWER // Unity 2017.1 and later has this features by itself
+ private const string UNITY_PLAYER_PROJECT_NAME = "Assembly-CSharp.csproj";
+ private const string UNITY_EDITOR_PROJECT_NAME = "Assembly-CSharp-Editor.csproj";
+ private const string UNITY_UNSAFE_KEYWORD = "-unsafe";
+ private const string UNITY_DEFINE_KEYWORD = "-define:";
+ private const string PLAYER_PROJECT_MANUAL_CONFIG_RELATIVE_FILE_PATH = "smcs.rsp";
+ private static readonly string PLAYER_PROJECT_MANUAL_CONFIG_ABSOLUTE_FILE_PATH = Path.Combine(UnityEngine.Application.dataPath, PLAYER_PROJECT_MANUAL_CONFIG_RELATIVE_FILE_PATH);
+ private const string EDITOR_PROJECT_MANUAL_CONFIG_RELATIVE_FILE_PATH = "gmcs.rsp";
+ private static readonly string EDITOR_PROJECT_MANUAL_CONFIG_ABSOLUTE_FILE_PATH = Path.Combine(UnityEngine.Application.dataPath, EDITOR_PROJECT_MANUAL_CONFIG_RELATIVE_FILE_PATH);
+
+ private static void SetManuallyDefinedComilingSettings(string projectFile, XElement projectContentElement, XNamespace xmlns)
+ {
+ string configPath;
+
+ if (IsPlayerProjectFile(projectFile))
+ configPath = PLAYER_PROJECT_MANUAL_CONFIG_ABSOLUTE_FILE_PATH;
+ else if (IsEditorProjectFile(projectFile))
+ configPath = EDITOR_PROJECT_MANUAL_CONFIG_ABSOLUTE_FILE_PATH;
+ else
+ configPath = null;
+
+ if(!string.IsNullOrEmpty(configPath))
+ ApplyManualCompilingSettings(configPath
+ , projectContentElement
+ , xmlns);
+ }
+
+ private static void ApplyManualCompilingSettings(string configFilePath, XElement projectContentElement, XNamespace xmlns)
+ {
+ if (File.Exists(configFilePath))
+ {
+ var configText = File.ReadAllText(configFilePath);
+ if (configText.Contains(UNITY_UNSAFE_KEYWORD))
+ {
+ // Add AllowUnsafeBlocks to the .csproj. Unity doesn't generate it (although VSTU does).
+ // Strictly necessary to compile unsafe code
+ ApplyAllowUnsafeBlocks(projectContentElement, xmlns);
+ }
+ if (configText.Contains(UNITY_DEFINE_KEYWORD))
+ {
+ // defines could be
+ // 1) -define:DEFINE1,DEFINE2
+ // 2) -define:DEFINE1;DEFINE2
+ // 3) -define:DEFINE1 -define:DEFINE2
+ // 4) -define:DEFINE1,DEFINE2;DEFINE3
+ // tested on "-define:DEF1;DEF2 -define:DEF3,DEF4;DEFFFF \n -define:DEF5"
+ // result: DEF1, DEF2, DEF3, DEF4, DEFFFF, DEF5
+
+ var definesList = new List<string>();
+ var compileFlags = configText.Split(' ', '\n');
+ foreach (var flag in compileFlags)
+ {
+ var f = flag.Trim();
+ if (f.Contains(UNITY_DEFINE_KEYWORD))
+ {
+ var defineEndPos = f.IndexOf(UNITY_DEFINE_KEYWORD) + UNITY_DEFINE_KEYWORD.Length;
+ var definesSubString = f.Substring(defineEndPos,f.Length - defineEndPos);
+ definesSubString = definesSubString.Replace(";", ",");
+ definesList.AddRange(definesSubString.Split(','));
+ }
+ }
+
+ ApplyCustomDefines(definesList.ToArray(), projectContentElement, xmlns);
+ }
+ }
+ }
+
+ private static void ApplyCustomDefines(string[] customDefines, XElement projectContentElement, XNamespace xmlns)
+ {
+ var definesString = string.Join(";", customDefines);
+
+ var DefineConstants = projectContentElement
+ .Elements(xmlns+"PropertyGroup")
+ .Elements(xmlns+"DefineConstants")
+ .FirstOrDefault(definesConsts=> !string.IsNullOrEmpty(definesConsts.Value));
+
+ if (DefineConstants != null)
+ {
+ DefineConstants.SetValue(DefineConstants.Value + ";" + definesString);
+ }
+ }
+
+ private static void ApplyAllowUnsafeBlocks(XElement projectContentElement, XNamespace xmlns)
+ {
+ projectContentElement.AddFirst(
+ new XElement(xmlns + "PropertyGroup", new XElement(xmlns + "AllowUnsafeBlocks", true)));
+ }
+
+ private static bool IsPlayerProjectFile(string projectFile)
+ {
+ return Path.GetFileName(projectFile) == UNITY_PLAYER_PROJECT_NAME;
+ }
+
+ private static bool IsEditorProjectFile(string projectFile)
+ {
+ return Path.GetFileName(projectFile) == UNITY_EDITOR_PROJECT_NAME;
+ }
+
+ private static void SetXCodeDllReference(string name, XNamespace xmlns, XElement projectContentElement)
+ {
+ string unityAppBaseFolder = Path.GetDirectoryName(EditorApplication.applicationPath);
+
+ var xcodeDllPath = Path.Combine(unityAppBaseFolder, Path.Combine("Data/PlaybackEngines/iOSSupport", name));
+ if (!File.Exists(xcodeDllPath))
+ xcodeDllPath = Path.Combine(unityAppBaseFolder, Path.Combine("PlaybackEngines/iOSSupport", name));
+
+ if (File.Exists(xcodeDllPath))
+ {
+ var itemGroup = new XElement(xmlns + "ItemGroup");
+ var reference = new XElement(xmlns + "Reference");
+ reference.Add(new XAttribute("Include", Path.GetFileNameWithoutExtension(xcodeDllPath)));
+ reference.Add(new XElement(xmlns + "HintPath", xcodeDllPath));
+ itemGroup.Add(reference);
+ projectContentElement.Add(itemGroup);
+ }
+ }
+#endif
+ // Helps resolve System.Linq under mono 4 - RIDER-573
+ private static void FixTargetFrameworkVersion(XElement projectElement, XNamespace xmlns)
+ {
+ var targetFrameworkVersion = projectElement.Elements(xmlns + "PropertyGroup")
+ .Elements(xmlns + "TargetFrameworkVersion")
+ .FirstOrDefault(); // Processing csproj files, which are not Unity-generated #56
+ if (targetFrameworkVersion != null)
+ {
+ targetFrameworkVersion.SetValue("v"+RiderPlugin.TargetFrameworkVersion);
+ }
+ }
+
+ private static void SetLangVersion(XElement projectElement, XNamespace xmlns)
+ {
+ // Add LangVersion to the .csproj. Unity doesn't generate it (although VSTU does).
+ // Not strictly necessary, as the Unity plugin for Rider will work it out, but setting
+ // it makes Rider work if it's not installed.
+ var langVersion = projectElement.Elements(xmlns + "PropertyGroup").Elements(xmlns + "LangVersion")
+ .FirstOrDefault(); // Processing csproj files, which are not Unity-generated #56
+ if (langVersion != null)
+ {
+ langVersion.SetValue(GetLanguageLevel());
+ }
+ else
+ {
+ projectElement.AddFirst(new XElement(xmlns + "PropertyGroup",
+ new XElement(xmlns + "LangVersion", GetLanguageLevel())));
+ }
+ }
+
+ private static string GetLanguageLevel()
+ {
+ // https://bitbucket.org/alexzzzz/unity-c-5.0-and-6.0-integration/src
+ if (Directory.Exists(Path.Combine(Directory.GetCurrentDirectory(), "CSharp70Support")))
+ return "7";
+ if (Directory.Exists(Path.Combine(Directory.GetCurrentDirectory(), "CSharp60Support")))
+ return "6";
+
+ // Unity 5.5 supports C# 6, but only when targeting .NET 4.6. The enum doesn't exist pre Unity 5.5
+#if !UNITY_5_6_OR_NEWER
+ if ((int)PlayerSettings.apiCompatibilityLevel >= 3)
+ #else
+ if ((int) PlayerSettings.GetApiCompatibilityLevel(EditorUserBuildSettings.selectedBuildTargetGroup) >= 3)
+#endif
+ return "6";
+
+ return "4";
+ }
+ }
+}
+
+namespace Plugins.Editor.JetBrains
+{
+ [InitializeOnLoad]
+ public static class RiderPlugin
+ {
+ private static bool Initialized;
+ private static string SlnFile;
+
+ public static void Log(LoggingLevel level, string initialText)
+ {
+ if (level < SelectedLoggingLevel) return;
+
+ var text = "[Rider] [" + level + "] " + initialText;
+
+ switch (level)
+ {
+ case LoggingLevel.Warning:
+ Debug.LogWarning(text);
+ break;
+ default:
+ Debug.Log(text);
+ break;
+ }
+ }
+
+ private static string GetDefaultApp()
+ {
+ var alreadySetPath = GetExternalScriptEditor();
+ if (!string.IsNullOrEmpty(alreadySetPath) && RiderPathExist(alreadySetPath))
+ return alreadySetPath;
+
+ return RiderPath;
+ }
+
+ private static string[] GetAllRiderPaths()
+ {
+ switch (SystemInfoRiderPlugin.operatingSystemFamily)
+ {
+ case OperatingSystemFamily.Windows:
+ string[] folders =
+ {
+ @"C:\ProgramData\Microsoft\Windows\Start Menu\Programs\JetBrains", Path.Combine(
+ Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
+ @"Microsoft\Windows\Start Menu\Programs\JetBrains Toolbox")
+ };
+
+ var newPathLnks = folders.Select(b => new DirectoryInfo(b)).Where(a => a.Exists)
+ .SelectMany(c => c.GetFiles("*Rider*.lnk")).ToArray();
+ if (newPathLnks.Any())
+ {
+ var newPaths = newPathLnks
+ .Select(newPathLnk => new FileInfo(ShortcutResolver.Resolve(newPathLnk.FullName)))
+ .Where(fi => File.Exists(fi.FullName))
+ .ToArray()
+ .OrderByDescending(fi => FileVersionInfo.GetVersionInfo(fi.FullName).ProductVersion)
+ .Select(a => a.FullName).ToArray();
+
+ return newPaths;
+ }
+ break;
+
+ case OperatingSystemFamily.MacOSX:
+ // "/Applications/*Rider*.app"
+ //"~/Applications/JetBrains Toolbox/*Rider*.app"
+ string[] foldersMac =
+ {
+ "/Applications", Path.Combine(Environment.GetEnvironmentVariable("HOME"), "Applications/JetBrains Toolbox")
+ };
+ var newPathsMac = foldersMac.Select(b => new DirectoryInfo(b)).Where(a => a.Exists)
+ .SelectMany(c => c.GetDirectories("*Rider*.app"))
+ .Select(a => a.FullName).ToArray();
+ return newPathsMac;
+ }
+ return new string[0];
+ }
+
+ private static string TargetFrameworkVersionDefault
+ {
+ get
+ {
+ var defaultValue = "4.5";
+ if (SystemInfoRiderPlugin.operatingSystemFamily == OperatingSystemFamily.Windows)
+ {
+ var dir = new DirectoryInfo(@"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework");
+ if (dir.Exists)
+ {
+ var availableVersions = dir.GetDirectories("v*").Select(a => a.Name.Substring(1))
+ .Where(v => TryCatch(v, s => { })).ToArray();
+ if (availableVersions.Any() && !availableVersions.Contains(defaultValue))
+ {
+ defaultValue = availableVersions.OrderBy(a => new Version(a)).Last();
+ }
+ }
+ }
+ return defaultValue;
+ }
+ }
+
+ public static string TargetFrameworkVersion
+ {
+ get
+ {
+ return EditorPrefs.GetString("Rider_TargetFrameworkVersion",
+ EditorPrefs.GetBool("Rider_TargetFrameworkVersion45", true) ? TargetFrameworkVersionDefault : "3.5");
+ }
+ set
+ {
+ TryCatch(value, val =>
+ {
+ EditorPrefs.SetString("Rider_TargetFrameworkVersion", val);
+ });
+ }
+ }
+
+ private static bool TryCatch(string value, Action<string> action)
+ {
+ try
+ {
+ new Version(value); // mono 2.6 doesn't support Version.TryParse
+ action(value);
+ return true;
+ }
+ catch (ArgumentException)
+ {
+ } // can't put loggin here because ot fire on every symbol
+ catch (FormatException)
+ {
+ }
+ return false;
+ }
+
+ public static string RiderPath
+ {
+ get { return EditorPrefs.GetString("Rider_RiderPath", GetAllRiderPaths().FirstOrDefault()); }
+ set { EditorPrefs.SetString("Rider_RiderPath", value); }
+ }
+
+ public enum LoggingLevel
+ {
+ Verbose = 0,
+ Info = 1,
+ Warning = 2
+ }
+
+ public static LoggingLevel SelectedLoggingLevel
+ {
+ get { return (LoggingLevel) EditorPrefs.GetInt("Rider_SelectedLoggingLevel", 1); }
+ set { EditorPrefs.SetInt("Rider_SelectedLoggingLevel", (int) value); }
+ }
+
+ public static bool RiderInitializedOnce
+ {
+ get { return EditorPrefs.GetBool("RiderInitializedOnce", false); }
+ set { EditorPrefs.SetBool("RiderInitializedOnce", value); }
+ }
+
+ internal static bool Enabled
+ {
+ get
+ {
+ var defaultApp = GetExternalScriptEditor();
+ return !string.IsNullOrEmpty(defaultApp) && Path.GetFileName(defaultApp).ToLower().Contains("rider");
+ }
+ }
+
+ static RiderPlugin()
+ {
+ var riderPath = GetDefaultApp();
+ if (!RiderPathExist(riderPath))
+ return;
+
+ AddRiderToRecentlyUsedScriptApp(riderPath, "RecentlyUsedScriptApp");
+ if (!RiderInitializedOnce)
+ {
+ SetExternalScriptEditor(riderPath);
+ RiderInitializedOnce = true;
+ }
+ if (Enabled)
+ {
+ InitRiderPlugin();
+ }
+ }
+
+ private static void InitRiderPlugin()
+ {
+ var projectDirectory = Directory.GetParent(Application.dataPath).FullName;
+
+ var projectName = Path.GetFileName(projectDirectory);
+ SlnFile = Path.Combine(projectDirectory, string.Format("{0}.sln", projectName));
+
+ InitializeEditorInstanceJson(projectDirectory);
+
+ Log(LoggingLevel.Info, "Rider plugin initialized. You may change the amount of Rider Debug output via Edit -> Preferences -> Rider -> Logging Level");
+ Initialized = true;
+ }
+
+ private static void AddRiderToRecentlyUsedScriptApp(string userAppPath, string recentAppsKey)
+ {
+ for (int index = 0; index < 10; ++index)
+ {
+ string path = EditorPrefs.GetString(recentAppsKey + (object) index);
+ if (File.Exists(path) && Path.GetFileName(path).ToLower().Contains("rider"))
+ return;
+ }
+ EditorPrefs.SetString(recentAppsKey + 9, userAppPath);
+ }
+
+ private static string GetExternalScriptEditor()
+ {
+ return EditorPrefs.GetString("kScriptsDefaultApp");
+ }
+
+ private static void SetExternalScriptEditor(string path)
+ {
+ EditorPrefs.SetString("kScriptsDefaultApp", path);
+ }
+
+ private static bool RiderPathExist(string path)
+ {
+ if (string.IsNullOrEmpty(path))
+ return false;
+ // windows or mac
+ var fileInfo = new FileInfo(path);
+ if (!fileInfo.Name.ToLower().Contains("rider"))
+ return false;
+ var directoryInfo = new DirectoryInfo(path);
+ return fileInfo.Exists || (SystemInfoRiderPlugin.operatingSystemFamily == OperatingSystemFamily.MacOSX &&
+ directoryInfo.Exists);
+ }
+
+ /// <summary>
+ /// Creates and deletes Library/EditorInstance.json containing version and process ID
+ /// </summary>
+ /// <param name="projectDirectory">Path to the project root directory</param>
+ private static void InitializeEditorInstanceJson(string projectDirectory)
+ {
+ // Only manage EditorInstance.json for 4.x and 5.x - it's a native feature for 2017.x
+#if !UNITY_2017_1_OR_NEWER
+ Log(LoggingLevel.Verbose, "Writing Library/EditorInstance.json");
+
+ var library = Path.Combine(projectDirectory, "Library");
+ var editorInstanceJsonPath = Path.Combine(library, "EditorInstance.json");
+
+ File.WriteAllText(editorInstanceJsonPath, string.Format(@"{{
+ ""process_id"": {0},
+ ""version"": ""{1}""
+}}", Process.GetCurrentProcess().Id, Application.unityVersion));
+
+ AppDomain.CurrentDomain.DomainUnload += (sender, args) =>
+ {
+ Log(LoggingLevel.Verbose, "Deleting Library/EditorInstance.json");
+ File.Delete(editorInstanceJsonPath);
+ };
+#endif
+ }
+
+ /// <summary>
+ /// Asset Open Callback (from Unity)
+ /// </summary>
+ /// <remarks>
+ /// Called when Unity is about to open an asset.
+ /// </remarks>
+ [UnityEditor.Callbacks.OnOpenAssetAttribute()]
+ static bool OnOpenedAsset(int instanceID, int line)
+ {
+ if (Enabled)
+ {
+ if (!Initialized)
+ {
+ // make sure the plugin was initialized first.
+ // this can happen in case "Rider" was set as the default scripting app only after this plugin was imported.
+ InitRiderPlugin();
+ RiderAssetPostprocessor.OnGeneratedCSProjectFiles();
+ }
+
+ string appPath = Path.GetDirectoryName(Application.dataPath);
+
+ // determine asset that has been double clicked in the project view
+ var selected = EditorUtility.InstanceIDToObject(instanceID);
+
+ var assetFilePath = Path.Combine(appPath, AssetDatabase.GetAssetPath(selected));
+ if (!(selected.GetType().ToString() == "UnityEditor.MonoScript" ||
+ selected.GetType().ToString() == "UnityEngine.Shader" ||
+ (selected.GetType().ToString() == "UnityEngine.TextAsset" &&
+#if UNITY_5 || UNITY_5_5_OR_NEWER
+ EditorSettings.projectGenerationUserExtensions.Contains(Path.GetExtension(assetFilePath).Substring(1))
+#else
+ EditorSettings.externalVersionControl.Contains(Path.GetExtension(assetFilePath).Substring(1))
+#endif
+ )))
+ return false;
+
+ SyncSolution(); // added to handle opening file, which was just recently created.
+ if (!DetectPortAndOpenFile(line, assetFilePath,
+ SystemInfoRiderPlugin.operatingSystemFamily == OperatingSystemFamily.Windows))
+ {
+ var args = string.Format("{0}{1}{0} --line {2} {0}{3}{0}", "\"", SlnFile, line, assetFilePath);
+ return CallRider(args);
+ }
+ return true;
+ }
+
+ return false;
+ }
+
+
+ private static bool DetectPortAndOpenFile(int line, string filePath, bool isWindows)
+ {
+ if (SystemInfoRiderPlugin.operatingSystemFamily == OperatingSystemFamily.Windows)
+ {
+ var process = GetRiderProcess();
+ if (process == null)
+ return false;
+ }
+
+ int[] ports = Enumerable.Range(63342, 20).ToArray();
+ var res = ports.Any(port =>
+ {
+ var aboutUrl = string.Format("http://localhost:{0}/api/about/", port);
+ var aboutUri = new Uri(aboutUrl);
+
+ using (var client = new WebClient())
+ {
+ client.Headers.Add("origin", string.Format("http://localhost:{0}", port));
+ client.Headers[HttpRequestHeader.ContentType] = "application/x-www-form-urlencoded";
+
+ try
+ {
+ var responce = CallHttpApi(aboutUri, client);
+ if (responce.ToLower().Contains("rider"))
+ {
+ return HttpOpenFile(line, filePath, isWindows, port, client);
+ }
+ }
+ catch (Exception e)
+ {
+ Log(LoggingLevel.Verbose, string.Format("Exception in DetectPortAndOpenFile: {0}", e));
+ }
+ }
+ return false;
+ });
+ return res;
+ }
+
+ private static bool HttpOpenFile(int line, string filePath, bool isWindows, int port, WebClient client)
+ {
+ var url = string.Format("http://localhost:{0}/api/file?file={1}{2}", port, filePath,
+ line < 0
+ ? "&p=0"
+ : "&line=" + line); // &p is needed to workaround https://youtrack.jetbrains.com/issue/IDEA-172350
+ if (isWindows)
+ url = string.Format(@"http://localhost:{0}/api/file/{1}{2}", port, filePath, line < 0 ? "" : ":" + line);
+
+ var uri = new Uri(url);
+ Log(LoggingLevel.Verbose, string.Format("HttpRequestOpenFile({0})", uri.AbsoluteUri));
+
+ CallHttpApi(uri, client);
+ ActivateWindow();
+ return true;
+ }
+
+ private static string CallHttpApi(Uri uri, WebClient client)
+ {
+ var responseString = client.DownloadString(uri.AbsoluteUri);
+ Log(LoggingLevel.Verbose, string.Format("CallHttpApi {0} response: {1}", uri.AbsoluteUri, responseString));
+ return responseString;
+ }
+
+ private static bool CallRider(string args)
+ {
+ var defaultApp = GetDefaultApp();
+ if (!RiderPathExist(defaultApp))
+ {
+ return false;
+ }
+
+ var proc = new Process();
+ if (SystemInfoRiderPlugin.operatingSystemFamily == OperatingSystemFamily.MacOSX)
+ {
+ proc.StartInfo.FileName = "open";
+ proc.StartInfo.Arguments = string.Format("-n {0}{1}{0} --args {2}", "\"", "/" + defaultApp, args);
+ Log(LoggingLevel.Verbose, string.Format("{0} {1}", proc.StartInfo.FileName, proc.StartInfo.Arguments));
+ }
+ else
+ {
+ proc.StartInfo.FileName = defaultApp;
+ proc.StartInfo.Arguments = args;
+ Log(LoggingLevel.Verbose, string.Format("{2}{0}{2}" + " {1}", proc.StartInfo.FileName, proc.StartInfo.Arguments, "\""));
+ }
+
+ proc.StartInfo.UseShellExecute = false;
+ proc.StartInfo.WindowStyle = ProcessWindowStyle.Hidden;
+ proc.StartInfo.CreateNoWindow = true;
+ proc.StartInfo.RedirectStandardOutput = true;
+ proc.Start();
+
+ ActivateWindow();
+ return true;
+ }
+
+ private static void ActivateWindow()
+ {
+ if (SystemInfoRiderPlugin.operatingSystemFamily == OperatingSystemFamily.Windows)
+ {
+ try
+ {
+ var process = GetRiderProcess();
+ if (process != null)
+ {
+ // Collect top level windows
+ var topLevelWindows = User32Dll.GetTopLevelWindowHandles();
+ // Get process main window title
+ var windowHandle = topLevelWindows.FirstOrDefault(hwnd => User32Dll.GetWindowProcessId(hwnd) == process.Id);
+ Log(LoggingLevel.Info, string.Format("ActivateWindow: {0} {1}", process.Id, windowHandle));
+ if (windowHandle != IntPtr.Zero)
+ {
+ //User32Dll.ShowWindow(windowHandle, 9); //SW_RESTORE = 9
+ User32Dll.SetForegroundWindow(windowHandle);
+ }
+ }
+ }
+ catch (Exception e)
+ {
+ Log(LoggingLevel.Warning, "Exception on ActivateWindow: " + e);
+ }
+ }
+ }
+
+ private static Process GetRiderProcess()
+ {
+ var process = Process.GetProcesses().FirstOrDefault(p =>
+ {
+ string processName;
+ try
+ {
+ processName =
+ p.ProcessName; // some processes like kaspersky antivirus throw exception on attempt to get ProcessName
+ }
+ catch (Exception)
+ {
+ return false;
+ }
+
+ return !p.HasExited && processName.ToLower().Contains("rider");
+ });
+ return process;
+ }
+
+ // The default "Open C# Project" menu item will use the external script editor to load the .sln
+ // file, but unless Unity knows the external script editor can properly load solutions, it will
+ // also launch MonoDevelop (or the OS registered app for .sln files). This menu item side steps
+ // that issue, and opens the solution in Rider without opening MonoDevelop as well.
+ // Unity 2017.1 and later recognise Rider as an app that can load solutions, so this menu isn't
+ // needed in newer versions.
+ [MenuItem("Assets/Open C# Project in Rider", false, 1000)]
+ static void MenuOpenProject()
+ {
+ // Force the project files to be sync
+ SyncSolution();
+
+ // Load Project
+ CallRider(string.Format("{0}{1}{0}", "\"", SlnFile));
+ }
+
+ [MenuItem("Assets/Open C# Project in Rider", true, 1000)]
+ static bool ValidateMenuOpenProject()
+ {
+ return Enabled;
+ }
+
+ /// <summary>
+ /// Force Unity To Write Project File
+ /// </summary>
+ private static void SyncSolution()
+ {
+ System.Type T = System.Type.GetType("UnityEditor.SyncVS,UnityEditor");
+ System.Reflection.MethodInfo SyncSolution = T.GetMethod("SyncSolution",
+ System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static);
+ SyncSolution.Invoke(null, null);
+ }
+
+ /// <summary>
+ /// JetBrains Rider Integration Preferences Item
+ /// </summary>
+ /// <remarks>
+ /// Contains all 3 toggles: Enable/Disable; Debug On/Off; Writing Launch File On/Off
+ /// </remarks>
+ [PreferenceItem("Rider")]
+ static void RiderPreferencesItem()
+ {
+ EditorGUILayout.BeginVertical();
+ EditorGUI.BeginChangeCheck();
+
+ var alternatives = GetAllRiderPaths();
+ if (alternatives.Any())
+ {
+ int index = Array.IndexOf(alternatives, RiderPath);
+ var alts = alternatives.Select(s => s.Replace("/", ":"))
+ .ToArray(); // hack around https://fogbugz.unity3d.com/default.asp?940857_tirhinhe3144t4vn
+ RiderPath = alternatives[EditorGUILayout.Popup("Rider executable:", index == -1 ? 0 : index, alts)];
+ if (EditorGUILayout.Toggle(new GUIContent("Rider is default editor"), Enabled))
+ {
+ SetExternalScriptEditor(RiderPath);
+ EditorGUILayout.HelpBox("Unckecking will restore default external editor.", MessageType.None);
+ }
+ else
+ {
+ SetExternalScriptEditor(string.Empty);
+ EditorGUILayout.HelpBox("Checking will set Rider as default external editor", MessageType.None);
+ }
+
+ }
+ var help = @"TargetFramework >= 4.5 is strongly recommended.
+ - Without 4.5:
+ - Rider will fail to resolve System.Linq on Mac/Linux
+ - Rider will fail to resolve Firebase Analytics.
+ - With 4.5 Rider may show ambiguous references in UniRx.
+All those problems will go away after Unity upgrades to mono4.";
+
+ TargetFrameworkVersion =
+ EditorGUILayout.TextField(
+ new GUIContent("TargetFrameworkVersion",
+ help), TargetFrameworkVersion);
+ EditorGUILayout.HelpBox(help, MessageType.None);
+
+ EditorGUI.EndChangeCheck();
+
+ EditorGUI.BeginChangeCheck();
+
+ var loggingMsg =
+ @"Sets the amount of Rider Debug output. If you are about to report an issue, please select Verbose logging level and attach Unity console output to the issue.";
+ SelectedLoggingLevel = (LoggingLevel) EditorGUILayout.EnumPopup(new GUIContent("Logging Level", loggingMsg), SelectedLoggingLevel);
+ EditorGUILayout.HelpBox(loggingMsg, MessageType.None);
+
+ EditorGUI.EndChangeCheck();
+
+ var url = "https://github.com/JetBrains/resharper-unity";
+ LinkButton(url, url);
+
+/* if (GUILayout.Button("reset RiderInitializedOnce = false"))
+ {
+ RiderInitializedOnce = false;
+ }*/
+
+ EditorGUILayout.EndVertical();
+ }
+
+ private static void LinkButton(string caption, string url)
+ {
+ var style = GUI.skin.label;
+ style.richText = true;
+ caption = string.Format("<color=#0000FF>{0}</color>", caption);
+
+ bool bClicked = GUILayout.Button(caption, style);
+
+ var rect = GUILayoutUtility.GetLastRect();
+ rect.width = style.CalcSize(new GUIContent(caption)).x;
+ EditorGUIUtility.AddCursorRect(rect, MouseCursor.Link);
+
+ if (bClicked)
+ Application.OpenURL(url);
+ }
+
+ #region SystemInfoRiderPlugin
+ static class SystemInfoRiderPlugin
+ {
+ public static OperatingSystemFamily operatingSystemFamily
+ {
+ get
+ {
+#if UNITY_5_5_OR_NEWER
+return SystemInfo.operatingSystemFamily;
+#else
+ if (SystemInfo.operatingSystem.StartsWith("Mac", StringComparison.InvariantCultureIgnoreCase))
+ {
+ return OperatingSystemFamily.MacOSX;
+ }
+ if (SystemInfo.operatingSystem.StartsWith("Win", StringComparison.InvariantCultureIgnoreCase))
+ {
+ return OperatingSystemFamily.Windows;
+ }
+ if (SystemInfo.operatingSystem.StartsWith("Lin", StringComparison.InvariantCultureIgnoreCase))
+ {
+ return OperatingSystemFamily.Linux;
+ }
+ return OperatingSystemFamily.Other;
+#endif
+ }
+ }
+ }
+#if !UNITY_5_5_OR_NEWER
+ enum OperatingSystemFamily
+ {
+ Other,
+ MacOSX,
+ Windows,
+ Linux,
+ }
+#endif
+ #endregion
+
+ static class User32Dll
+ {
+
+ /// <summary>
+ /// Gets the ID of the process that owns the window.
+ /// Note that creating a <see cref="Process"/> wrapper for that is very expensive because it causes an enumeration of all the system processes to happen.
+ /// </summary>
+ public static int GetWindowProcessId(IntPtr hwnd)
+ {
+ uint dwProcessId;
+ GetWindowThreadProcessId(hwnd, out dwProcessId);
+ return unchecked((int) dwProcessId);
+ }
+
+ /// <summary>
+ /// Lists the handles of all the top-level windows currently available in the system.
+ /// </summary>
+ public static List<IntPtr> GetTopLevelWindowHandles()
+ {
+ var retval = new List<IntPtr>();
+ EnumWindowsProc callback = (hwnd, param) =>
+ {
+ retval.Add(hwnd);
+ return 1;
+ };
+ EnumWindows(Marshal.GetFunctionPointerForDelegate(callback), IntPtr.Zero);
+ GC.KeepAlive(callback);
+ return retval;
+ }
+
+ public delegate Int32 EnumWindowsProc(IntPtr hwnd, IntPtr lParam);
+
+ [DllImport("user32.dll", CharSet = CharSet.Unicode, PreserveSig = true, SetLastError = true,
+ ExactSpelling = true)]
+ public static extern Int32 EnumWindows(IntPtr lpEnumFunc, IntPtr lParam);
+
+ [DllImport("user32.dll", SetLastError = true)]
+ static extern uint GetWindowThreadProcessId(IntPtr hWnd, out uint lpdwProcessId);
+
+ [DllImport("user32.dll", CharSet = CharSet.Unicode, PreserveSig = true, SetLastError = true,
+ ExactSpelling = true)]
+ public static extern Int32 SetForegroundWindow(IntPtr hWnd);
+
+ [DllImport("user32.dll", CharSet = CharSet.Unicode, PreserveSig = true, SetLastError = true,
+ ExactSpelling = true)]
+ public static extern UInt32 ShowWindow(IntPtr hWnd, Int32 nCmdShow);
+ }
+
+ static class ShortcutResolver
+ {
+ #region Signitures imported from http://pinvoke.net
+
+ [DllImport("shfolder.dll", CharSet = CharSet.Auto)]
+ internal static extern int SHGetFolderPath(IntPtr hwndOwner, int nFolder, IntPtr hToken, int dwFlags, StringBuilder lpszPath);
+
+ [Flags()]
+ enum SLGP_FLAGS
+ {
+ /// <summary>Retrieves the standard short (8.3 format) file name</summary>
+ SLGP_SHORTPATH = 0x1,
+
+ /// <summary>Retrieves the Universal Naming Convention (UNC) path name of the file</summary>
+ SLGP_UNCPRIORITY = 0x2,
+
+ /// <summary>Retrieves the raw path name. A raw path is something that might not exist and may include environment variables that need to be expanded</summary>
+ SLGP_RAWPATH = 0x4
+ }
+
+ [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
+ struct WIN32_FIND_DATAW
+ {
+ public uint dwFileAttributes;
+ public long ftCreationTime;
+ public long ftLastAccessTime;
+ public long ftLastWriteTime;
+ public uint nFileSizeHigh;
+ public uint nFileSizeLow;
+ public uint dwReserved0;
+ public uint dwReserved1;
+ [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)] public string cFileName;
+ [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 14)] public string cAlternateFileName;
+ }
+
+ [Flags()]
+ enum SLR_FLAGS
+ {
+ /// <summary>
+ /// Do not display a dialog box if the link cannot be resolved. When SLR_NO_UI is set,
+ /// the high-order word of fFlags can be set to a time-out value that specifies the
+ /// maximum amount of time to be spent resolving the link. The function returns if the
+ /// link cannot be resolved within the time-out duration. If the high-order word is set
+ /// to zero, the time-out duration will be set to the default value of 3,000 milliseconds
+ /// (3 seconds). To specify a value, set the high word of fFlags to the desired time-out
+ /// duration, in milliseconds.
+ /// </summary>
+ SLR_NO_UI = 0x1,
+
+ /// <summary>Obsolete and no longer used</summary>
+ SLR_ANY_MATCH = 0x2,
+
+ /// <summary>If the link object has changed, update its path and list of identifiers.
+ /// If SLR_UPDATE is set, you do not need to call IPersistFile::IsDirty to determine
+ /// whether or not the link object has changed.</summary>
+ SLR_UPDATE = 0x4,
+
+ /// <summary>Do not update the link information</summary>
+ SLR_NOUPDATE = 0x8,
+
+ /// <summary>Do not execute the search heuristics</summary>
+ SLR_NOSEARCH = 0x10,
+
+ /// <summary>Do not use distributed link tracking</summary>
+ SLR_NOTRACK = 0x20,
+
+ /// <summary>Disable distributed link tracking. By default, distributed link tracking tracks
+ /// removable media across multiple devices based on the volume name. It also uses the
+ /// Universal Naming Convention (UNC) path to track remote file systems whose drive letter
+ /// has changed. Setting SLR_NOLINKINFO disables both types of tracking.</summary>
+ SLR_NOLINKINFO = 0x40,
+
+ /// <summary>Call the Microsoft Windows Installer</summary>
+ SLR_INVOKE_MSI = 0x80
+ }
+
+
+ /// <summary>The IShellLink interface allows Shell links to be created, modified, and resolved</summary>
+ [ComImport(), InterfaceType(ComInterfaceType.InterfaceIsIUnknown), Guid("000214F9-0000-0000-C000-000000000046")]
+ interface IShellLinkW
+ {
+ /// <summary>Retrieves the path and file name of a Shell link object</summary>
+ [MethodImpl (MethodImplOptions.InternalCall | MethodImplOptions.PreserveSig, MethodCodeType = MethodCodeType.Runtime)]
+ void GetPath([Out(), MarshalAs(UnmanagedType.LPWStr)] StringBuilder pszFile, int cchMaxPath, out WIN32_FIND_DATAW pfd, SLGP_FLAGS fFlags);
+
+ /// <summary>Retrieves the list of item identifiers for a Shell link object</summary>
+ [MethodImpl (MethodImplOptions.InternalCall | MethodImplOptions.PreserveSig, MethodCodeType = MethodCodeType.Runtime)]
+ void GetIDList(out IntPtr ppidl);
+
+ /// <summary>Sets the pointer to an item identifier list (PIDL) for a Shell link object.</summary>
+ [MethodImpl (MethodImplOptions.InternalCall | MethodImplOptions.PreserveSig, MethodCodeType = MethodCodeType.Runtime)]
+ void SetIDList(IntPtr pidl);
+
+ /// <summary>Retrieves the description string for a Shell link object</summary>
+ [MethodImpl (MethodImplOptions.InternalCall | MethodImplOptions.PreserveSig, MethodCodeType = MethodCodeType.Runtime)]
+ void GetDescription([Out(), MarshalAs(UnmanagedType.LPWStr)] StringBuilder pszName, int cchMaxName);
+
+ /// <summary>Sets the description for a Shell link object. The description can be any application-defined string</summary>
+ [MethodImpl (MethodImplOptions.InternalCall | MethodImplOptions.PreserveSig, MethodCodeType = MethodCodeType.Runtime)]
+ void SetDescription([MarshalAs(UnmanagedType.LPWStr)] string pszName);
+
+ /// <summary>Retrieves the name of the working directory for a Shell link object</summary>
+ [MethodImpl (MethodImplOptions.InternalCall | MethodImplOptions.PreserveSig, MethodCodeType = MethodCodeType.Runtime)]
+ void GetWorkingDirectory([Out(), MarshalAs(UnmanagedType.LPWStr)] StringBuilder pszDir, int cchMaxPath);
+
+ /// <summary>Sets the name of the working directory for a Shell link object</summary>
+ [MethodImpl (MethodImplOptions.InternalCall | MethodImplOptions.PreserveSig, MethodCodeType = MethodCodeType.Runtime)]
+ void SetWorkingDirectory([MarshalAs(UnmanagedType.LPWStr)] string pszDir);
+
+ /// <summary>Retrieves the command-line arguments associated with a Shell link object</summary>
+ [MethodImpl (MethodImplOptions.InternalCall | MethodImplOptions.PreserveSig, MethodCodeType = MethodCodeType.Runtime)]
+ void GetArguments([Out(), MarshalAs(UnmanagedType.LPWStr)] StringBuilder pszArgs, int cchMaxPath);
+
+ /// <summary>Sets the command-line arguments for a Shell link object</summary>
+ [MethodImpl (MethodImplOptions.InternalCall | MethodImplOptions.PreserveSig, MethodCodeType = MethodCodeType.Runtime)]
+ void SetArguments([MarshalAs(UnmanagedType.LPWStr)] string pszArgs);
+
+ /// <summary>Retrieves the hot key for a Shell link object</summary>
+ [MethodImpl (MethodImplOptions.InternalCall | MethodImplOptions.PreserveSig, MethodCodeType = MethodCodeType.Runtime)]
+ void GetHotkey(out short pwHotkey);
+
+ /// <summary>Sets a hot key for a Shell link object</summary>
+ [MethodImpl (MethodImplOptions.InternalCall | MethodImplOptions.PreserveSig, MethodCodeType = MethodCodeType.Runtime)]
+ void SetHotkey(short wHotkey);
+
+ /// <summary>Retrieves the show command for a Shell link object</summary>
+ [MethodImpl (MethodImplOptions.InternalCall | MethodImplOptions.PreserveSig, MethodCodeType = MethodCodeType.Runtime)]
+ void GetShowCmd(out int piShowCmd);
+
+ /// <summary>Sets the show command for a Shell link object. The show command sets the initial show state of the window.</summary>
+ [MethodImpl (MethodImplOptions.InternalCall | MethodImplOptions.PreserveSig, MethodCodeType = MethodCodeType.Runtime)]
+ void SetShowCmd(int iShowCmd);
+
+ /// <summary>Retrieves the location (path and index) of the icon for a Shell link object</summary>
+ [MethodImpl (MethodImplOptions.InternalCall | MethodImplOptions.PreserveSig, MethodCodeType = MethodCodeType.Runtime)]
+ void GetIconLocation([Out(), MarshalAs(UnmanagedType.LPWStr)] StringBuilder pszIconPath, int cchIconPath, out int piIcon);
+
+ /// <summary>Sets the location (path and index) of the icon for a Shell link object</summary>
+ [MethodImpl (MethodImplOptions.InternalCall | MethodImplOptions.PreserveSig, MethodCodeType = MethodCodeType.Runtime)]
+ void SetIconLocation([MarshalAs(UnmanagedType.LPWStr)] string pszIconPath, int iIcon);
+
+ /// <summary>Sets the relative path to the Shell link object</summary>
+ [MethodImpl (MethodImplOptions.InternalCall | MethodImplOptions.PreserveSig, MethodCodeType = MethodCodeType.Runtime)]
+ void SetRelativePath([MarshalAs(UnmanagedType.LPWStr)] string pszPathRel, int dwReserved);
+
+ /// <summary>Attempts to find the target of a Shell link, even if it has been moved or renamed</summary>
+ [MethodImpl (MethodImplOptions.InternalCall | MethodImplOptions.PreserveSig, MethodCodeType = MethodCodeType.Runtime)]
+ void Resolve(IntPtr hwnd, SLR_FLAGS fFlags);
+
+ /// <summary>Sets the path and file name of a Shell link object</summary>
+ [MethodImpl (MethodImplOptions.InternalCall | MethodImplOptions.PreserveSig, MethodCodeType = MethodCodeType.Runtime)]
+ void SetPath([MarshalAs(UnmanagedType.LPWStr)] string pszFile);
+ }
+
+ [ComImport, Guid("0000010c-0000-0000-c000-000000000046"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
+ public interface IPersist
+ {
+ [MethodImpl (MethodImplOptions.InternalCall | MethodImplOptions.PreserveSig, MethodCodeType = MethodCodeType.Runtime)]
+ void GetClassID(out Guid pClassID);
+ }
+
+
+ [ComImport, Guid("0000010b-0000-0000-C000-000000000046"),
+ InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
+ public interface IPersistFile : IPersist
+ {
+ [MethodImpl(MethodImplOptions.InternalCall | MethodImplOptions.PreserveSig, MethodCodeType = MethodCodeType.Runtime)]
+ new void GetClassID(out Guid pClassID);
+
+ [MethodImpl(MethodImplOptions.InternalCall | MethodImplOptions.PreserveSig, MethodCodeType = MethodCodeType.Runtime)]
+ int IsDirty();
+
+ [MethodImpl(MethodImplOptions.InternalCall | MethodImplOptions.PreserveSig, MethodCodeType = MethodCodeType.Runtime)]
+ void Load([In, MarshalAs(UnmanagedType.LPWStr)] string pszFileName, uint dwMode);
+
+ [MethodImpl (MethodImplOptions.InternalCall | MethodImplOptions.PreserveSig, MethodCodeType = MethodCodeType.Runtime)]
+ void Save([In, MarshalAs(UnmanagedType.LPWStr)] string pszFileName, [In, MarshalAs(UnmanagedType.Bool)] bool fRemember);
+
+ [MethodImpl (MethodImplOptions.InternalCall | MethodImplOptions.PreserveSig, MethodCodeType = MethodCodeType.Runtime)]
+ void SaveCompleted([In, MarshalAs(UnmanagedType.LPWStr)] string pszFileName);
+
+ [MethodImpl (MethodImplOptions.InternalCall | MethodImplOptions.PreserveSig, MethodCodeType = MethodCodeType.Runtime)]
+ void GetCurFile([In, MarshalAs(UnmanagedType.LPWStr)] string ppszFileName);
+ }
+
+ const uint STGM_READ = 0;
+ const int MAX_PATH = 260;
+
+ // CLSID_ShellLink from ShlGuid.h
+ [
+ ComImport(),
+ Guid("00021401-0000-0000-C000-000000000046")
+ ]
+ public class ShellLink
+ {
+ }
+
+ #endregion
+
+ public static string Resolve(string filename)
+ {
+ ShellLink link = new ShellLink();
+ ((IPersistFile) link).Load(filename, STGM_READ);
+ // If I can get hold of the hwnd call resolve first. This handles moved and renamed files.
+ // ((IShellLinkW)link).Resolve(hwnd, 0)
+ StringBuilder sb = new StringBuilder(MAX_PATH);
+ WIN32_FIND_DATAW data = new WIN32_FIND_DATAW();
+ ((IShellLinkW) link).GetPath(sb, sb.Capacity, out data, 0);
+ return sb.ToString();
+ }
+ }
+ }
+}
+
+// Developed using JetBrains Rider =)
diff --git a/td/Assets/Plugins/Editor/JetBrains/Unity3DRider.cs.meta b/td/Assets/Plugins/Editor/JetBrains/Unity3DRider.cs.meta
new file mode 100644
index 0000000..519e0e0
--- /dev/null
+++ b/td/Assets/Plugins/Editor/JetBrains/Unity3DRider.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: aa3e49e597a704f07b686414e3192b11
+timeCreated: 1507403604
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/td/Assets/Prefabs/Castle.prefab b/td/Assets/Prefabs/Castle.prefab
new file mode 100644
index 0000000..3da320a
--- /dev/null
+++ b/td/Assets/Prefabs/Castle.prefab
Binary files differ
diff --git a/td/Assets/Prefabs/Castle.prefab.meta b/td/Assets/Prefabs/Castle.prefab.meta
new file mode 100644
index 0000000..612183d
--- /dev/null
+++ b/td/Assets/Prefabs/Castle.prefab.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: a94082cb0c354452eb9646dcb2c8d658
+timeCreated: 1507302352
+licenseType: Free
+NativeFormatImporter:
+ mainObjectFileID: 100100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/td/Assets/Prefabs/Towers/projectiles.meta b/td/Assets/Prefabs/Towers/projectiles.meta
new file mode 100644
index 0000000..b66e7d3
--- /dev/null
+++ b/td/Assets/Prefabs/Towers/projectiles.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 1fd8e4afa918142cf86708ca153cfa3c
+folderAsset: yes
+timeCreated: 1507240769
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/td/Assets/Prefabs/Towers/projectiles/bullet.prefab b/td/Assets/Prefabs/Towers/projectiles/bullet.prefab
new file mode 100644
index 0000000..9d02c80
--- /dev/null
+++ b/td/Assets/Prefabs/Towers/projectiles/bullet.prefab
Binary files differ
diff --git a/td/Assets/Prefabs/Towers/projectiles/bullet.prefab.meta b/td/Assets/Prefabs/Towers/projectiles/bullet.prefab.meta
new file mode 100644
index 0000000..80854b9
--- /dev/null
+++ b/td/Assets/Prefabs/Towers/projectiles/bullet.prefab.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: cc0aabf9df00e4ec0a1bde5c8f2cb499
+timeCreated: 1507300388
+licenseType: Free
+NativeFormatImporter:
+ mainObjectFileID: 100100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/td/Assets/Scripts/Enemy.cs b/td/Assets/Scripts/Enemy.cs
index 4542902..3074003 100644
--- a/td/Assets/Scripts/Enemy.cs
+++ b/td/Assets/Scripts/Enemy.cs
@@ -1,5 +1,4 @@
-using System.Collections;
-using System.Collections.Generic;
+using System.Collections.Generic;
using UnityEngine;
public class Enemy : MonoBehaviour {
@@ -7,28 +6,28 @@ public class Enemy : MonoBehaviour {
* Currently it follows the pathway, and dies when reacing the end */
[Header("Attributes")]
- public float speed; // Speed multiplier
- public int initialHp; // HealthPoints
- public int damage;
- public List<Vector3> waypoints; // Pathway waypoints, should be set by the spawner
+ public float Speed; // Speed multiplier
+ public int InitialHp; // HealthPoints
+ public int Damage;
+ public List<Vector3> Waypoints; // Pathway waypoints, should be set by the spawner
[Header("Scripting vars")]
- public player player; // Reference to the player object, should be set when instantiating
+ public Player Player; // Reference to the player object, should be set when instantiating
- Vector3 waypointPos; // Current waypoint position
- int waypointNum = -1; // Using minus one so that first addition returns 0, first element in array
+ private Vector3 _waypointPos; // Current waypoint position
+ private int _waypointNum = -1; // Using minus one so that first addition returns 0, first element in array
void Update () {
- if ( (transform.position == waypointPos && waypointNum + 1 < waypoints.Count) || waypointNum == -1) {
- waypointNum++;
- waypointPos = new Vector3 (waypoints [waypointNum].x, 0.483f, waypoints [waypointNum].z);
+ if ( (transform.position == _waypointPos && _waypointNum + 1 < Waypoints.Count) || _waypointNum == -1) {
+ _waypointNum++;
+ _waypointPos = new Vector3 (Waypoints [_waypointNum].x, 0.483f, Waypoints [_waypointNum].z);
}
- float transformStep = speed * Time.deltaTime;
- transform.position = Vector3.MoveTowards (transform.position, waypointPos, transformStep);
+ float transformStep = Speed * Time.deltaTime;
+ transform.position = Vector3.MoveTowards (transform.position, _waypointPos, transformStep);
// Selfdestruct if object reached the end
- if (waypointNum + 1 >= waypoints.Count) {
- player.decreaseHealth (damage);
+ if (_waypointNum + 1 >= Waypoints.Count) {
+ Player.DecreaseHealth (Damage);
Destroy (gameObject);
return;
}
diff --git a/td/Assets/Scripts/EnemySpawner.cs b/td/Assets/Scripts/EnemySpawner.cs
index ee0d3d6..7ee8680 100644
--- a/td/Assets/Scripts/EnemySpawner.cs
+++ b/td/Assets/Scripts/EnemySpawner.cs
@@ -6,42 +6,41 @@ public class EnemySpawner : MonoBehaviour {
/* This is a class that spawns an enemy with a random interval
* it is not very good, but is what it needs to be for testing purposes */
// TODO Add wave system with increasing difficulty
-
- public Enemy enemyPrefab;
- public Transform pathWay;
+ public Enemy EnemyPrefab;
+ public Transform PathWay;
[Header("Scripting vars")]
- public player player; // Reference to the player object, should be set when instantiating
+ public Player Player; // Reference to the player object, should be set when instantiating
- private Transform parentObject;
+ private Transform _parentObject;
- List<Vector3> waypoints = new List<Vector3>();
- int next = 1;
- int n = 0;
+ List<Vector3> _waypoints = new List<Vector3>();
+ int _next = 1;
+ int _n = 0;
void Awake() {
- foreach (Transform child in pathWay) {
- waypoints.Add (child.position);
+ foreach (Transform child in PathWay) {
+ _waypoints.Add (child.position);
}
}
void Start() {
- parentObject = transform.Find ("enemies").gameObject.GetComponent <Transform> ();
+ _parentObject = transform.Find ("enemies").gameObject.GetComponent <Transform> ();
}
void Update () {
- n++;
+ _n++;
- if (n == next) {
- n = 0;
- next = (int)Random.Range (50, 400);
+ if (_n == _next) {
+ _n = 0;
+ _next = (int)Random.Range (50, 400);
- Enemy newEnemy = Instantiate (enemyPrefab, new Vector3(0, 0, 0), Quaternion.identity, parentObject);
+ Enemy newEnemy = Instantiate (EnemyPrefab, new Vector3(0, 0, 0), Quaternion.identity, _parentObject);
Enemy script = newEnemy.GetComponent <Enemy> ();
Transform transform = newEnemy.GetComponent <Transform>();
- script.waypoints = waypoints;
- script.speed = Random.Range (0.3f, 1.2f);
- script.player = player;
+ script.Waypoints = _waypoints;
+ script.Speed = Random.Range (0.3f, 1.2f);
+ script.Player = Player;
transform.position = new Vector3 (0.93f, 0.483f, 0f);
}
diff --git a/td/Assets/Scripts/Projectile.cs b/td/Assets/Scripts/Projectile.cs
new file mode 100644
index 0000000..0cdef16
--- /dev/null
+++ b/td/Assets/Scripts/Projectile.cs
@@ -0,0 +1,42 @@
+using UnityEngine;
+
+public class Projectile : MonoBehaviour {
+
+ public float Speed = 70f;
+ public int PointsPerHit;
+ [Header("Scripting vars")]
+ public Player Player; // Reference to the player object, should be set when instantiating
+ private Transform _target;
+
+ public void Seek(Transform target) {
+ _target = target;
+ }
+
+
+ void Update () {
+
+ if (_target == null) {
+ Destroy (gameObject);
+ return;
+ }
+
+ Vector3 direction = _target.position - transform.position;
+ float distanceThisFrame = Speed * Time.deltaTime;
+
+ if (direction.magnitude <= distanceThisFrame) {
+ HitTarget ();
+ return;
+ }
+
+ transform.Translate (direction.normalized * distanceThisFrame, Space.World);
+
+
+ }
+
+ void HitTarget() {
+ Player.ScoreAdd (PointsPerHit);
+ Destroy (_target.gameObject);
+ Destroy (gameObject);
+ }
+
+}
diff --git a/td/Assets/Scripts/Projectile.cs.meta b/td/Assets/Scripts/Projectile.cs.meta
new file mode 100644
index 0000000..a95b993
--- /dev/null
+++ b/td/Assets/Scripts/Projectile.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 4a1928566183240ea8566b659c4b3d5f
+timeCreated: 1507300755
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/td/Assets/Scripts/cameraHandler.cs b/td/Assets/Scripts/cameraHandler.cs
index c1c4cae..1655509 100644
--- a/td/Assets/Scripts/cameraHandler.cs
+++ b/td/Assets/Scripts/cameraHandler.cs
@@ -1,8 +1,6 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
+using UnityEngine;
-public class cameraHandler : MonoBehaviour {
+public class CameraHandler : MonoBehaviour {
// TODO Fiks panning, ser idiotisk ut nå så jeg har satt panSpeed til 0. (I editoren)
public float PanSpeed = 20f;
@@ -14,17 +12,17 @@ public class cameraHandler : MonoBehaviour {
public static readonly float[] BoundsZ = new float[]{-8f, 8f};
public static readonly float[] ZoomBounds = new float[]{1f, 5f};
- private Camera cam;
+ private Camera _cam;
- private bool panActive;
- private Vector3 lastPanPosition;
- private int panFingerId; // Touch mode only
+ private bool _panActive;
+ private Vector3 _lastPanPosition;
+ private int _panFingerId; // Touch mode only
- private bool zoomActive;
- private Vector2[] lastZoomPositions; // Touch mode only
+ private bool _zoomActive;
+ private Vector2[] _lastZoomPositions; // Touch mode only
void Awake() {
- cam = GetComponent<Camera>();
+ _cam = GetComponent<Camera>();
}
void Update() {
@@ -46,43 +44,43 @@ public class cameraHandler : MonoBehaviour {
switch(Input.touchCount) {
case 1: // Panning
- zoomActive = false;
+ _zoomActive = false;
// If the touch began, capture its position and its finger ID.
// Otherwise, if the finger ID of the touch doesn't match, skip it.
Touch touch = Input.GetTouch(0);
if (touch.phase == TouchPhase.Began) {
- lastPanPosition = touch.position;
- panFingerId = touch.fingerId;
- panActive = true;
- } else if (touch.fingerId == panFingerId && touch.phase == TouchPhase.Moved) {
+ _lastPanPosition = touch.position;
+ _panFingerId = touch.fingerId;
+ _panActive = true;
+ } else if (touch.fingerId == _panFingerId && touch.phase == TouchPhase.Moved) {
PanCamera(touch.position);
}
break;
case 2: // Zooming
- panActive = false;
+ _panActive = false;
Vector2[] newPositions = new Vector2[]{Input.GetTouch(0).position, Input.GetTouch(1).position};
- if (!zoomActive) {
- lastZoomPositions = newPositions;
- zoomActive = true;
+ if (!_zoomActive) {
+ _lastZoomPositions = newPositions;
+ _zoomActive = true;
} else {
// Zoom based on the distance between the new positions compared to the
// distance between the previous positions.
float newDistance = Vector2.Distance(newPositions[0], newPositions[1]);
- float oldDistance = Vector2.Distance(lastZoomPositions[0], lastZoomPositions[1]);
+ float oldDistance = Vector2.Distance(_lastZoomPositions[0], _lastZoomPositions[1]);
float offset = newDistance - oldDistance;
ZoomCamera(offset, ZoomSpeedTouch);
- lastZoomPositions = newPositions;
+ _lastZoomPositions = newPositions;
}
break;
default:
- panActive = false;
- zoomActive = false;
+ _panActive = false;
+ _zoomActive = false;
break;
}
}
@@ -92,41 +90,41 @@ public class cameraHandler : MonoBehaviour {
// On mouse up, disable panning.
// If there is no mouse being pressed, do nothing.
if (Input.GetMouseButtonDown(0)) {
- panActive = true;
- lastPanPosition = Input.mousePosition;
+ _panActive = true;
+ _lastPanPosition = Input.mousePosition;
} else if (Input.GetMouseButtonUp(0)) {
- panActive = false;
+ _panActive = false;
} else if (Input.GetMouseButton(0)) {
PanCamera(Input.mousePosition);
}
// Check for scrolling to zoom the camera
float scroll = Input.GetAxis("Mouse ScrollWheel");
- zoomActive = true;
+ _zoomActive = true;
ZoomCamera(scroll, ZoomSpeedMouse);
- zoomActive = false;
+ _zoomActive = false;
}
void ZoomCamera(float offset, float speed) {
- if (!zoomActive || offset == 0) {
+ if (!_zoomActive || offset == 0) {
return;
}
- cam.orthographicSize = Mathf.Clamp(cam.orthographicSize - (offset * speed), ZoomBounds[0], ZoomBounds[1]);
+ _cam.orthographicSize = Mathf.Clamp(_cam.orthographicSize - (offset * speed), ZoomBounds[0], ZoomBounds[1]);
}
void PanCamera(Vector3 newPanPosition) {
- if (!panActive) {
+ if (!_panActive) {
return;
}
// Translate the camera position based on the new input position
- Vector3 offset = cam.ScreenToViewportPoint(lastPanPosition - newPanPosition);
+ Vector3 offset = _cam.ScreenToViewportPoint(_lastPanPosition - newPanPosition);
Vector3 move = new Vector3(offset.x * PanSpeed, offset.y * PanSpeed, 0f);
transform.Translate(move, Space.World);
ClampToBounds();
- lastPanPosition = newPanPosition;
+ _lastPanPosition = newPanPosition;
}
void ClampToBounds() {
diff --git a/td/Assets/Scripts/castle.cs b/td/Assets/Scripts/castle.cs
new file mode 100644
index 0000000..5c8835c
--- /dev/null
+++ b/td/Assets/Scripts/castle.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Castle : MonoBehaviour {
+
+ private void Update () {
+ //CheckThing();
+ }
+
+ private void CheckThing() {
+ GameObject[] enemies = GameObject.FindGameObjectsWithTag ("enemy");
+
+ foreach (var enemy in enemies) {
+ var distanceToEnemy = Vector3.Distance (transform.position, enemy.transform.position);
+ if (distanceToEnemy <= 0) {
+ Debug.Log("INTRUDER!");
+ }
+ }
+ }
+
+
+}
diff --git a/td/Assets/Scripts/castle.cs.meta b/td/Assets/Scripts/castle.cs.meta
new file mode 100644
index 0000000..246ac0b
--- /dev/null
+++ b/td/Assets/Scripts/castle.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: c6004dcebebd0498389086d43a3bd6fa
+timeCreated: 1507302323
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/td/Assets/Scripts/developerMode.cs b/td/Assets/Scripts/developerMode.cs
index 4f241cf..a71d4c7 100644
--- a/td/Assets/Scripts/developerMode.cs
+++ b/td/Assets/Scripts/developerMode.cs
@@ -3,49 +3,49 @@ using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;
-public class developerMode : MonoBehaviour {
+public class DeveloperMode : MonoBehaviour {
- public string output = "";
- public string stack = "";
- public bool cheatsAllowed;
+ public string Output = "";
+ public string Stack = "";
+ public bool CheatsAllowed;
- GameObject pnlCanvas;
- GameObject pnlCheats;
- Button btnToggleCheats;
- Text lblConsoleLog;
+ GameObject _pnlCanvas;
+ GameObject _pnlCheats;
+ Button _btnToggleCheats;
+ Text _lblConsoleLog;
- bool developerModeActive;
- bool cheatMenuOpen;
+ bool _developerModeActive;
+ bool _cheatMenuOpen;
void Start () {
/* Panels */
- pnlCanvas = this.gameObject.transform.GetChild (0).gameObject;
- pnlCheats = pnlCanvas.transform.Find ("cheatMenu").gameObject;
+ _pnlCanvas = this.gameObject.transform.GetChild (0).gameObject;
+ _pnlCheats = _pnlCanvas.transform.Find ("cheatMenu").gameObject;
/* Buttons */
/* Button handlers */
/* Lablels */
- lblConsoleLog = pnlCanvas.transform.Find ("consoleLog").gameObject.GetComponent <Text>();
+ _lblConsoleLog = _pnlCanvas.transform.Find ("consoleLog").gameObject.GetComponent <Text>();
/* Do setup */
- lblConsoleLog.text = "";
+ _lblConsoleLog.text = "";
- if (cheatsAllowed) {
- btnToggleCheats = pnlCanvas.transform.Find ("toggleCheats").gameObject.GetComponent <Button> ();
- if (btnToggleCheats != null) { btnToggleCheats.onClick.AddListener (btnToggleCheatsHandler); }
- cheatMenuOpen = false;
+ if (CheatsAllowed) {
+ _btnToggleCheats = _pnlCanvas.transform.Find ("toggleCheats").gameObject.GetComponent <Button> ();
+ if (_btnToggleCheats != null) { _btnToggleCheats.onClick.AddListener (btnToggleCheatsHandler); }
+ _cheatMenuOpen = false;
} else {
- pnlCanvas.transform.Find ("toggleCheats").gameObject.SetActive (false);
+ _pnlCanvas.transform.Find ("toggleCheats").gameObject.SetActive (false);
}
- pnlCheats.SetActive (false);
+ _pnlCheats.SetActive (false);
}
void Update () {
if (PlayerPrefs.HasKey ("developerMode")) {
- if (PlayerPrefs.GetInt ("developerMode") == 1) { developerModeActive = true; }
- else { developerModeActive = false; }
+ if (PlayerPrefs.GetInt ("developerMode") == 1) { _developerModeActive = true; }
+ else { _developerModeActive = false; }
}
- if (developerModeActive) {
+ if (_developerModeActive) {
this.gameObject.transform.GetChild (0).gameObject.SetActive (true);
} else {
this.gameObject.transform.GetChild (0).gameObject.SetActive (false);
@@ -54,9 +54,9 @@ public class developerMode : MonoBehaviour {
void btnToggleCheatsHandler() {
/* Handler for btnToggleCheats */
- if (cheatsAllowed) {
- cheatMenuOpen = !cheatMenuOpen;
- pnlCheats.SetActive (cheatMenuOpen);
+ if (CheatsAllowed) {
+ _cheatMenuOpen = !_cheatMenuOpen;
+ _pnlCheats.SetActive (_cheatMenuOpen);
}
}
@@ -68,8 +68,8 @@ public class developerMode : MonoBehaviour {
Application.logMessageReceived -= HandleLog;
}
public void HandleLog(string logString, string stackTrace, LogType type) {
- string backLog = lblConsoleLog.text;
- lblConsoleLog.text = logString + "\n" + backLog;
+ string backLog = _lblConsoleLog.text;
+ _lblConsoleLog.text = logString + "\n" + backLog;
}
#endregion
diff --git a/td/Assets/Scripts/enableChild.cs b/td/Assets/Scripts/enableChild.cs
index 50c7844..cba9375 100644
--- a/td/Assets/Scripts/enableChild.cs
+++ b/td/Assets/Scripts/enableChild.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
-public class enableChild : MonoBehaviour {
+public class EnableChild : MonoBehaviour {
/* Denne klassen gjør ikke annet enn å aktivere det første childobjektet,
* nyttig om man vil skjule objekter når man designer,
* slik at man slipper å drive å skru objektene av og på mellom hver test manuelt */
diff --git a/td/Assets/Scripts/gameStats.cs b/td/Assets/Scripts/gameStats.cs
index daeb3cf..7c305fa 100644
--- a/td/Assets/Scripts/gameStats.cs
+++ b/td/Assets/Scripts/gameStats.cs
@@ -3,53 +3,53 @@ using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;
-public class gameStats : MonoBehaviour {
+public class GameStats : MonoBehaviour {
- public player Player;
- GameObject canvas;
- Text txtMoney;
- Text txtScore;
- Text txtHp;
- int displayedScore;
- int displayedMoney;
- int displayedHealth;
+ public Player Player;
+ GameObject _canvas;
+ Text _txtMoney;
+ Text _txtScore;
+ Text _txtHp;
+ int _displayedScore;
+ int _displayedMoney;
+ int _displayedHealth;
void Start() {
- canvas = transform.GetChild (0).gameObject;
- txtMoney = canvas.transform.Find ("playerMoney").gameObject.GetComponent <Text>();
- txtScore = canvas.transform.Find ("playerScore").gameObject.GetComponent <Text>();
- txtHp = canvas.transform.Find ("playerHealth").gameObject.GetComponent <Text>();
+ _canvas = transform.GetChild (0).gameObject;
+ _txtMoney = _canvas.transform.Find ("playerMoney").gameObject.GetComponent <Text>();
+ _txtScore = _canvas.transform.Find ("playerScore").gameObject.GetComponent <Text>();
+ _txtHp = _canvas.transform.Find ("playerHealth").gameObject.GetComponent <Text>();
}
void Update () {
- if (Player.money () != displayedMoney) {
- displayedMoney = Player.money ();
- updateMoney (displayedMoney);
+ if (Player.Money () != _displayedMoney) {
+ _displayedMoney = Player.Money ();
+ UpdateMoney (_displayedMoney);
}
- if (Player.score () != displayedScore) {
- displayedScore = Player.score ();
- updateScore (displayedScore);
+ if (Player.Score () != _displayedScore) {
+ _displayedScore = Player.Score ();
+ UpdateScore (_displayedScore);
}
- if (Player.health () != displayedHealth) {
- displayedHealth = Player.health ();
- updateHealth (displayedHealth);
+ if (Player.Health () != _displayedHealth) {
+ _displayedHealth = Player.Health ();
+ UpdateHealth (_displayedHealth);
}
}
- void updateScore(int newScore) {
- txtScore.text = ("Score: " + newScore.ToString ());
+ void UpdateScore(int newScore) {
+ _txtScore.text = ("Score: " + newScore.ToString ());
}
- void updateMoney(int newMoney) {
- txtMoney.text = ("Money: " + newMoney.ToString () + "$");
+ void UpdateMoney(int newMoney) {
+ _txtMoney.text = ("Money: " + newMoney.ToString () + "$");
}
- void updateHealth(int newHp) {
- txtHp.text = ("HP: " + newHp.ToString ());
+ void UpdateHealth(int newHp) {
+ _txtHp.text = ("HP: " + newHp.ToString ());
}
}
diff --git a/td/Assets/Scripts/mainGUI.cs b/td/Assets/Scripts/mainGUI.cs
index d9fb955..1c18a17 100644
--- a/td/Assets/Scripts/mainGUI.cs
+++ b/td/Assets/Scripts/mainGUI.cs
@@ -4,76 +4,76 @@ using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;
-public class mainGUI : MonoBehaviour {
+public class MainGui : MonoBehaviour {
- GameObject pnlMenu;
- GameObject pnlSidebar;
- GameObject pnlSettings;
- RectTransform pnlSidebarTransform;
- Button btnToggleSidebar;
- Button btnPauseGame;
- Button btnResumeGame;
- Button btnExitGame;
- Button btnSettings;
- Button btnSettingsDiscard;
- Button btnSettingsSave;
+ GameObject _pnlMenu;
+ GameObject _pnlSidebar;
+ GameObject _pnlSettings;
+ RectTransform _pnlSidebarTransform;
+ Button _btnToggleSidebar;
+ Button _btnPauseGame;
+ Button _btnResumeGame;
+ Button _btnExitGame;
+ Button _btnSettings;
+ Button _btnSettingsDiscard;
+ Button _btnSettingsSave;
- bool sidebarExpanded;
- float[] sidebarStates = new float[2] {0f, -202.4f}; // The x position of the sidebar expanded or collapsed
+ bool _sidebarExpanded;
+ float[] _sidebarStates = new float[2] {0f, -202.4f}; // The x position of the sidebar expanded or collapsed
- bool menuActive;
+ bool _menuActive;
void Awake() {
/* Panels */
- pnlMenu = transform.Find ("menu").gameObject;
- pnlSidebar = transform.Find ("sidebarWrapper").gameObject;
- pnlSettings = transform.Find ("settings").gameObject;
- pnlSidebarTransform = pnlSidebar.GetComponent <RectTransform> ();
+ _pnlMenu = transform.Find ("menu").gameObject;
+ _pnlSidebar = transform.Find ("sidebarWrapper").gameObject;
+ _pnlSettings = transform.Find ("settings").gameObject;
+ _pnlSidebarTransform = _pnlSidebar.GetComponent <RectTransform> ();
/* Buttons */
- btnToggleSidebar = pnlSidebar.transform.Find("toggleSidebar").gameObject.GetComponent <Button> ();
- btnPauseGame = pnlSidebar.transform.Find ("pauseGame").gameObject.GetComponent <Button> ();
- btnResumeGame = pnlMenu.transform.Find ("resumeGame").gameObject.GetComponent <Button> ();
- btnExitGame = pnlMenu.transform.Find ("exitGame").gameObject.GetComponent <Button> ();
- btnSettings = pnlMenu.transform.Find ("settings").gameObject.GetComponent <Button> ();
- btnSettingsDiscard = pnlSettings.transform.Find ("discardChanges").gameObject.GetComponent <Button> ();
- btnSettingsSave = pnlSettings.transform.Find ("saveChanges").gameObject.GetComponent <Button> ();
- if (btnToggleSidebar != null) { btnToggleSidebar.onClick.AddListener (toggleSidebarHandler); }
- if (btnPauseGame != null) { btnPauseGame.onClick.AddListener (pauseGameHandler); }
- if (btnResumeGame != null) { btnResumeGame.onClick.AddListener (btnResumeGameHandler); }
- if (btnExitGame != null) { btnExitGame.onClick.AddListener (btnExitGameHandler); }
- if (btnSettings != null) { btnSettings.onClick.AddListener (btnSettingsHandler); }
- if (btnSettingsDiscard != null) { btnSettingsDiscard.onClick.AddListener (btnSettingsDiscardHandler); }
- if (btnSettingsSave != null) { btnSettingsSave.onClick.AddListener (btnSettingsSaveHandler); }
+ _btnToggleSidebar = _pnlSidebar.transform.Find("toggleSidebar").gameObject.GetComponent <Button> ();
+ _btnPauseGame = _pnlSidebar.transform.Find ("pauseGame").gameObject.GetComponent <Button> ();
+ _btnResumeGame = _pnlMenu.transform.Find ("resumeGame").gameObject.GetComponent <Button> ();
+ _btnExitGame = _pnlMenu.transform.Find ("exitGame").gameObject.GetComponent <Button> ();
+ _btnSettings = _pnlMenu.transform.Find ("settings").gameObject.GetComponent <Button> ();
+ _btnSettingsDiscard = _pnlSettings.transform.Find ("discardChanges").gameObject.GetComponent <Button> ();
+ _btnSettingsSave = _pnlSettings.transform.Find ("saveChanges").gameObject.GetComponent <Button> ();
+ if (_btnToggleSidebar != null) { _btnToggleSidebar.onClick.AddListener (toggleSidebarHandler); }
+ if (_btnPauseGame != null) { _btnPauseGame.onClick.AddListener (pauseGameHandler); }
+ if (_btnResumeGame != null) { _btnResumeGame.onClick.AddListener (btnResumeGameHandler); }
+ if (_btnExitGame != null) { _btnExitGame.onClick.AddListener (btnExitGameHandler); }
+ if (_btnSettings != null) { _btnSettings.onClick.AddListener (btnSettingsHandler); }
+ if (_btnSettingsDiscard != null) { _btnSettingsDiscard.onClick.AddListener (btnSettingsDiscardHandler); }
+ if (_btnSettingsSave != null) { _btnSettingsSave.onClick.AddListener (btnSettingsSaveHandler); }
/* Set up initial states */
- updateSidebarPosandBtn ();
- pnlMenu.SetActive (false);
- pnlSettings.SetActive (false);
+ UpdateSidebarPosandBtn ();
+ _pnlMenu.SetActive (false);
+ _pnlSettings.SetActive (false);
}
void toggleSidebarHandler() {
/* handler for btnToggleSidebar */
- sidebarExpanded = !sidebarExpanded;
- updateSidebarPosandBtn ();
+ _sidebarExpanded = !_sidebarExpanded;
+ UpdateSidebarPosandBtn ();
}
void pauseGameHandler() {
/* handler for btnPauseGame */
- menuActive = true;
- pnlMenu.SetActive (menuActive);
+ _menuActive = true;
+ _pnlMenu.SetActive (_menuActive);
Time.timeScale = 0.0F;
- btnToggleSidebar.interactable = false;
- btnPauseGame.interactable = false;
+ _btnToggleSidebar.interactable = false;
+ _btnPauseGame.interactable = false;
}
void btnResumeGameHandler() {
/* handler for btnResumeGame */
- menuActive = false;
- pnlMenu.SetActive (menuActive);
+ _menuActive = false;
+ _pnlMenu.SetActive (_menuActive);
Time.timeScale = 1.0F;
- btnToggleSidebar.interactable = true;
- btnPauseGame.interactable = true;
+ _btnToggleSidebar.interactable = true;
+ _btnPauseGame.interactable = true;
}
void btnExitGameHandler() {
@@ -83,40 +83,40 @@ public class mainGUI : MonoBehaviour {
void btnSettingsHandler() {
/* handler for btnSettings */
- pnlMenu.SetActive (false);
- pnlSettings.SetActive (true);
+ _pnlMenu.SetActive (false);
+ _pnlSettings.SetActive (true);
if (PlayerPrefs.HasKey ("developerMode")) {
- pnlSettings.transform.Find ("developerEnabled").gameObject.GetComponent <Toggle> ().isOn = intToBool(PlayerPrefs.GetInt ("developerMode"));
+ _pnlSettings.transform.Find ("developerEnabled").gameObject.GetComponent <Toggle> ().isOn = IntToBool(PlayerPrefs.GetInt ("developerMode"));
}
}
void btnSettingsSaveHandler() {
/* handler for btnSaveSettings */
- pnlMenu.SetActive (true);
- pnlSettings.SetActive (false);
+ _pnlMenu.SetActive (true);
+ _pnlSettings.SetActive (false);
- PlayerPrefs.SetInt ("developerMode", Convert.ToInt32(pnlSettings.transform.Find ("developerEnabled").gameObject.GetComponent <Toggle>().isOn));
+ PlayerPrefs.SetInt ("developerMode", Convert.ToInt32(_pnlSettings.transform.Find ("developerEnabled").gameObject.GetComponent <Toggle>().isOn));
}
void btnSettingsDiscardHandler() {
/* handler for btnSettingsDiscard */
- pnlMenu.SetActive (true);
- pnlSettings.SetActive (false);
+ _pnlMenu.SetActive (true);
+ _pnlSettings.SetActive (false);
}
- void updateSidebarPosandBtn() {
+ void UpdateSidebarPosandBtn() {
/* update state of sidebar based on the expanded var */
- if (sidebarExpanded) {
- pnlSidebarTransform.localPosition = new Vector3 (sidebarStates [1], 0f, 0f);
- btnToggleSidebar.transform.GetComponent <RectTransform> ().localScale = new Vector3 (-1, 1, 1);
+ if (_sidebarExpanded) {
+ _pnlSidebarTransform.localPosition = new Vector3 (_sidebarStates [1], 0f, 0f);
+ _btnToggleSidebar.transform.GetComponent <RectTransform> ().localScale = new Vector3 (-1, 1, 1);
} else {
- pnlSidebarTransform.localPosition = new Vector3 (sidebarStates [0], 0f, 0f);
- btnToggleSidebar.transform.GetComponent <RectTransform> ().localScale = new Vector3 (1, 1, 1);
+ _pnlSidebarTransform.localPosition = new Vector3 (_sidebarStates [0], 0f, 0f);
+ _btnToggleSidebar.transform.GetComponent <RectTransform> ().localScale = new Vector3 (1, 1, 1);
}
}
- bool intToBool(int input) {
+ bool IntToBool(int input) {
/* Converts int to boolean */
if (input >= 1) {
return true;
diff --git a/td/Assets/Scripts/player.cs b/td/Assets/Scripts/player.cs
index 4b23054..30ad07f 100644
--- a/td/Assets/Scripts/player.cs
+++ b/td/Assets/Scripts/player.cs
@@ -2,55 +2,56 @@
using System.Collections.Generic;
using UnityEngine;
-public class player : MonoBehaviour {
+public class Player : MonoBehaviour {
- public int initialHealth;
- public int startingMoney;
+ public int InitialHealth;
+ public int StartingMoney;
- private GameObject[] towers;
- private int playerMoney;
- private int playerScore;
- private int playerHealth;
+ private GameObject[] _towers;
+ private int _playerMoney;
+ private int _playerScore;
+ private int _playerHealth;
void Awake() {
- playerMoney = startingMoney;
- playerHealth = initialHealth;
+ /* This method initializes the player class */
+ _playerMoney = StartingMoney;
+ _playerHealth = InitialHealth;
}
#region stats
- public int score() {
- return playerScore;
+ public int Score() {
+ return _playerScore;
}
- public void scoreAdd(int points) {
- playerScore += points;
+ public void ScoreAdd(int points) {
+ _playerScore += points;
}
- public int money() {
- return playerMoney;
+ public int Money() {
+ return _playerMoney;
}
- public void moneyAdd(int sum) {
- playerMoney += sum;
+ public void MoneyAdd(int sum) {
+ _playerMoney += sum;
}
- public void moneySubtract(int sum) {
- playerMoney -= sum;
+ public void MoneySubtract(int sum) {
+ _playerMoney -= sum;
}
- public int health() {
- return playerHealth;
+ public int Health() {
+ return _playerHealth;
}
- public void decreaseHealth(int hp) {
- playerHealth -= hp;
+ public void DecreaseHealth(int hp) {
+ _playerHealth -= hp;
}
#endregion
- public void spawnTower(GameObject towerType) {
+ public void SpawnTower(GameObject towerType) {
GameObject tower = Instantiate (towerType, new Vector3 (0, 0, 0), Quaternion.identity, transform.Find ("towers").transform);
- tower script = tower.GetComponent <tower>();
- script.player = this;
+ Tower script = tower.GetComponent <Tower>();
+ script.Player = this;
}
}
diff --git a/td/Assets/Scripts/tower.cs b/td/Assets/Scripts/tower.cs
index bc8241c..d99f937 100644
--- a/td/Assets/Scripts/tower.cs
+++ b/td/Assets/Scripts/tower.cs
@@ -1,69 +1,67 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
+using UnityEngine;
-public class tower : MonoBehaviour {
+public class Tower : MonoBehaviour {
[Header("Attributes")]
- public int towerPrice; // The price of the tower, set this in the desiger (tower prefab)
- public float fireRate; // How long the turret should use to reload, Set in designer (tower prefab)
- public float turnSpeed; // How fast the turret should rotate. Set in designer (tower prefab)
+ public int TowerPrice; // The price of the tower, set this in the desiger (tower prefab)
+ public float FireRate; // How long the turret should use to reload, Set in designer (tower prefab)
+ public float TurnSpeed; // How fast the turret should rotate. Set in designer (tower prefab)
[Range(0, 10)]
- public float towerRange; // How large the range of the tower is. this is the diameter. Set in designer (tower prefab)
- public GameObject projectilePrefab;
- public Transform firePoint;
+ public float TowerRange; // How large the range of the tower is. this is the diameter. Set in designer (tower prefab)
+ public GameObject ProjectilePrefab;
+ public Transform FirePoint;
[Header("Materials")]
- public Material materialDanger; // The material used when tower can't be placed, set in the designer (tower prefab)
- public Material materialSuccess; // The material used when the tower can be placed, or is selected, set in the designer (tower prefab)
+ public Material MaterialDanger; // The material used when tower can't be placed, set in the designer (tower prefab)
+ public Material MaterialSuccess; // The material used when the tower can be placed, or is selected, set in the designer (tower prefab)
[Header("Scripting vars")]
- public player player; // Reference to the player object, should be set when instantiating
+ public Player Player; // Reference to the player object, should be set when instantiating
- private GameObject placementIndicator; // The placement indicator
- private Renderer placementIndicatorRenderer; // The renderer of the placement indicator
- private Plane groundPlane; // Plane used for raycasting when placing tower
- private float groundYpoint = 0.525f; // What Y-position the Tower should be placed on, this should be constant in every use-case.
- private bool towerPlaced; // Bool used to descide what to do this frame
- private bool colliding; // Set if the tower collides with any GameObject, used when placing, to see where it can be placed
+ private GameObject _placementIndicator; // The placement indicator
+ private Renderer _placementIndicatorRenderer; // The renderer of the placement indicator
+ private Plane _groundPlane; // Plane used for raycasting when placing tower
+ private float _groundYpoint = 0.525f; // What Y-position the Tower should be placed on, this should be constant in every use-case.
+ private bool _towerPlaced; // Bool used to descide what to do this frame
+ private bool _colliding; // Set if the tower collides with any GameObject, used when placing, to see where it can be placed
- private Transform target;
- private float fireCountdown;
+ private Transform _target;
+ private float _fireCountdown;
void Start () {
- placementIndicator = transform.GetChild (0).gameObject;
- placementIndicatorRenderer = placementIndicator.GetComponent<Renderer> ();
- placementIndicator.transform.localScale = new Vector3 (towerRange*7, 0.00000001f, towerRange*7);
+ _placementIndicator = transform.GetChild (0).gameObject;
+ _placementIndicatorRenderer = _placementIndicator.GetComponent<Renderer> ();
+ _placementIndicator.transform.localScale = new Vector3 (TowerRange*7, 0.00000001f, TowerRange*7);
- groundPlane = new Plane (Vector3.up, new Vector3(0f, groundYpoint, 0f));
+ _groundPlane = new Plane (Vector3.up, new Vector3(0f, _groundYpoint, 0f));
}
void Update () {
#region placeTower
- if (!towerPlaced) {
+ if (!_towerPlaced) {
if (Input.touchCount == 1 || Input.GetMouseButton (0)) {
/* Activate indicator if not already */
- if (!placementIndicator.activeSelf) { placementIndicator.SetActive (true); }
+ if (!_placementIndicator.activeSelf) { _placementIndicator.SetActive (true); }
/* Change indicator-color based on placement */
- if (!colliding) { placementIndicatorRenderer.sharedMaterial = materialDanger; }
- else { placementIndicatorRenderer.sharedMaterial = materialSuccess; }
+ if (!_colliding) { _placementIndicatorRenderer.sharedMaterial = MaterialDanger; }
+ else { _placementIndicatorRenderer.sharedMaterial = MaterialSuccess; }
/* Calculate new position */
Ray touchRay = Camera.main.ScreenPointToRay (Input.mousePosition);
float rayDistance;
- if (groundPlane.Raycast (touchRay, out rayDistance)) {
+ if (_groundPlane.Raycast (touchRay, out rayDistance)) {
transform.position = touchRay.GetPoint (rayDistance);
}
} else {
/* User let go of the screen, decide if tower can be placed */
- if (!colliding) { Destroy (gameObject); } // Skal kollidere for å være på et godkjent område
+ if (!_colliding) { Destroy (gameObject); } // Skal kollidere for å være på et godkjent område
else {
- towerPlaced = true;
- player.moneySubtract (towerPrice);
- placementIndicator.SetActive (false);
- placementIndicatorRenderer.sharedMaterial = materialSuccess;
- InvokeRepeating ("updateTarget", 0f, 0.5f); // This starts the
+ _towerPlaced = true;
+ Player.MoneySubtract (TowerPrice);
+ _placementIndicator.SetActive (false);
+ _placementIndicatorRenderer.sharedMaterial = MaterialSuccess;
+ InvokeRepeating ("UpdateTarget", 0f, 0.5f); // This starts the
gameObject.GetComponent <BoxCollider>().enabled = false;
}
@@ -74,36 +72,36 @@ public class tower : MonoBehaviour {
#endregion
// Stop rest of update if no target is aquired
- if (target == null) {
+ if (_target == null) {
return;
}
// Target lockon
- Vector3 direction = target.position - transform.position;
+ Vector3 direction = _target.position - transform.position;
Quaternion lookRotation = Quaternion.LookRotation (direction);
- Vector3 rotation = Quaternion.Lerp (transform.rotation, lookRotation, Time.deltaTime * turnSpeed).eulerAngles;
+ Vector3 rotation = Quaternion.Lerp (transform.rotation, lookRotation, Time.deltaTime * TurnSpeed).eulerAngles;
transform.rotation = Quaternion.Euler (0f, rotation.y, 0f);
- if (fireCountdown <= 0f) {
+ if (_fireCountdown <= 0f) {
// FAIAAAAA
- shoot();
- fireCountdown = 1f / fireRate;
+ Shoot();
+ _fireCountdown = 1f / FireRate;
}
- fireCountdown -= Time.deltaTime;
+ _fireCountdown -= Time.deltaTime;
}
- void shoot() {
- GameObject projectileGo = (GameObject) Instantiate (projectilePrefab, firePoint.position, firePoint.rotation);
- projectile Projectile = projectileGo.GetComponent <projectile>();
- if (Projectile != null) {
- Projectile.player = player;
- Projectile.seek (target);
+ void Shoot() {
+ GameObject projectileGo = (GameObject) Instantiate (ProjectilePrefab, FirePoint.position, FirePoint.rotation);
+ Projectile projectile = projectileGo.GetComponent <Projectile>();
+ if (projectile != null) {
+ projectile.Player = Player;
+ projectile.Seek (_target);
}
}
- void updateTarget() {
+ void UpdateTarget() {
/* Method that updates the currentTarget.
* The target will be set to the nearest in range */
GameObject[] enemies = GameObject.FindGameObjectsWithTag ("enemy");
@@ -118,29 +116,29 @@ public class tower : MonoBehaviour {
}
}
- if (nearestEnemy != null && shortestDistance <= towerRange) {
- target = nearestEnemy.transform;
+ if (nearestEnemy != null && shortestDistance <= TowerRange) {
+ _target = nearestEnemy.transform;
} else {
- target = null;
+ _target = null;
}
}
void OnTriggerEnter(Collider other) {
- colliding = true;
+ _colliding = true;
}
void OnTriggerStay(Collider other) {
- colliding = true;
+ _colliding = true;
}
void OnTriggerExit(Collider other) {
- colliding = false;
+ _colliding = false;
}
void OnDrawGizmosSelected() {
/* Show gizmos in designer */
Gizmos.color = Color.red;
- Gizmos.DrawWireSphere (transform.position, towerRange);
+ Gizmos.DrawWireSphere (transform.position, TowerRange);
}
}
diff --git a/td/Assets/Scripts/waveSpawner.cs b/td/Assets/Scripts/waveSpawner.cs
index c3fada3..f79fb90 100644
--- a/td/Assets/Scripts/waveSpawner.cs
+++ b/td/Assets/Scripts/waveSpawner.cs
@@ -3,21 +3,21 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
-public class waveSpawner : MonoBehaviour {
+public class WaveSpawner : MonoBehaviour {
public static int EnemiesAlive = 0;
- public Wave[] waves;
+ public Wave[] Waves;
- public Transform spawnPoint;
+ public Transform SpawnPoint;
- public float timeBetweenWaves = 5f;
- private float countdown = 2f;
+ public float TimeBetweenWaves = 5f;
+ private float _countdown = 2f;
- public Text waveCountdownText;
+ public Text WaveCountdownText;
- private int waveIndex = 0;
+ private int _waveIndex = 0;
void Update ()
{
@@ -26,51 +26,51 @@ public class waveSpawner : MonoBehaviour {
return;
}
- if (waveIndex == waves.Length)
+ if (_waveIndex == Waves.Length)
{
// WIN LEVEL!!!
this.enabled = false;
}
- if (countdown <= 0f)
+ if (_countdown <= 0f)
{
StartCoroutine(SpawnWave());
- countdown = timeBetweenWaves;
+ _countdown = TimeBetweenWaves;
return;
}
- countdown -= Time.deltaTime;
+ _countdown -= Time.deltaTime;
- countdown = Mathf.Clamp(countdown, 0f, Mathf.Infinity);
+ _countdown = Mathf.Clamp(_countdown, 0f, Mathf.Infinity);
//waveCountdownText.text = string.Format("{0:00.00}", countdown);
}
IEnumerator SpawnWave ()
{
- Wave wave = waves[waveIndex];
+ Wave wave = Waves[_waveIndex];
- EnemiesAlive = wave.count;
+ EnemiesAlive = wave.Count;
- for (int i = 0; i < wave.count; i++)
+ for (int i = 0; i < wave.Count; i++)
{
- SpawnEnemy(wave.enemy);
- yield return new WaitForSeconds(1f / wave.rate);
+ SpawnEnemy(wave.Enemy);
+ yield return new WaitForSeconds(1f / wave.Rate);
}
- waveIndex++;
+ _waveIndex++;
}
void SpawnEnemy (GameObject enemy)
{
- Instantiate(enemy, spawnPoint.position, spawnPoint.rotation);
+ Instantiate(enemy, SpawnPoint.position, SpawnPoint.rotation);
}
}
[System.Serializable]
public class Wave {
- public GameObject enemy;
- public int count;
- public float rate;
+ public GameObject Enemy;
+ public int Count;
+ public float Rate;
} \ No newline at end of file