aboutsummaryrefslogtreecommitdiff
path: root/td/Assets/Scripts/Enemy.cs
Commit message (Collapse)AuthorAgeFilesLines
* Added paycheck-system, player gets payed after wave is finishedJakob Stendahl2017-10-171-0/+1
|
* Finished wavesystem. Should improve graph for how many enemies should spawn ↵Jakob Stendahl2017-10-141-0/+2
| | | | each time
* Added new method for pausing the gameJakob Stendahl2017-10-131-0/+2
|
* Trur æ la te VCS, ikke meninga, men æ trur itj de e nå problem egtJakob Stendahl2017-10-071-16/+15
|
* Made projectiles, and working health systemJakob Stendahl2017-10-071-1/+7
|
* Worked on UI scaling, and added description to some of the scriptsJakob Stendahl2017-09-301-4/+6
|
* Small workaround for where the enemy catches playerJakob Stendahl2017-09-291-9/+6
|
* Minor design tweaksJakob Stendahl2017-09-291-9/+2
|
* Bytt ut eksempel med starten på et Tower Defence spill (#2)Jakob Stendahl2017-09-291-0/+39
* Startet på TD :) * Slett tulleprosjekt * Added enemy as a prefab * Fiksa stygge skygga * Fiksa stygge skygga på android * Tweaked design, cleanup of enemy script * Made enemy spawner, plus changed enemy color to red * Added pan and zoom (Pan is ugly still) * Veit itj ka som e endra :)